pocket edition

HBA in MCPE: Visiting Nemoria

I may have quit the MCPE Realms service to save some moolah but i managed to visit my friend Kate’s world, Nemoria, one last time and I was rewarded with a trip around a cracking pirate ship 😁

Meanwhile, in Minecraft… Watch that last step…

So I fell off a cliff and plunged to my death and that was dumb. But to have this fella waiting at the bottom to dance on my blocky corpse was just mean!






A tale of sky blocks, game mechanics and the difference between Survivalcraft and Minecraft

I’ve never really got into playing the many, many modded games available for Minecraft, mainly because they aren’t (yet) available for the picket edition. Instead I trend to watch the Yogscast guys play through them on their YouTube channel. One I’m watching right now is Sjin & Duncan’s Sky Blocks series which is great fun, not only because of their infectious enjoyment but also because of the fact the sky blocks game is a clever twist on the nature of Minecraft itself – the endless world is reduced to a tiny & finite area, there is no mining to be done and what was once cheap (dirt) becomes the most precious commodity you can have. In this seemingly simple inversion a whole new game opens up and that is the brilliant strength of Minecraft, the flexibility to be more than one game.

Given that I don’t know how to mod MCPE , I decided to build a Sky Blocks world in Survivalcraft with the intention of publishing it to the community content service. Unfortunately I quickly found that some of Survivalcraft’s game mechanics don’t allow for this l kind of game mode to be developed and that worries me greatly because, as I said in this post, if the game isn’t capable of being nodded in the same way Minecraft is then I predict it will have a limited future. Let me explain what I found whilst building a sky blocks game and then hopefully you will see why I’m concerned.

Sky Blocks – The Basics (as far as I understand them): In Sky Blocks you typically start off on a small, floating platform made of soil and containing a single source of lava and water and either a fully grown tree or a sapling. The lava and water mean you can create cobblestone by allowing them to touch, whilst the tree allows you to farm wood for tools, building materials and torches. The stone and wood you farm allow you to expand your platform and connect to others that typically contain other valuable items such as seeds that allow you to start to farm food. The beauty of the game is that normally worthless blocks such as soil become incredibly valuable, normally abundant resources such as wood and food must be carefully managed and throwaway blocks such as cobblestone become the main building medium that you have to work hard to gather. On top of that, the chances of mobs spawning right on top of you adds more than as frisson of excitement at night.

The problems of creating Sky Blocks in Survivalcraft:

1) Useable stone tends to be a rare spawn when water and lava mix. Sometimes you get granite which can be crafted into tools, but in the main basalt is generated and that cannot be crafted. In my test world I used my first wooden pick until it broke and the water/lava mixer only gave out 6 granite blocks. I used all 6 to make 2 stone picks and used both of those to mine the stone being generated until they broke in which time I ended up with 1 solitary block of granite, not enough to replace even one tool. Now maybe there is a magic system for always generating granite, but in my numerous tests I’ve not been able to divine it so maybe the answer lies not in the generator, but rather in what it generates. If the basalt could be crafted then this issue would be cleared up immediately, but if not then the very central system of the Sky Blocks game is broken and the modded play style cannot be ported over to Survivalcraft.

2) Trees are too hard to grow. I’ve said it before and I’ll keep saying it. Tree farming in Survivalcraft is too ruddy hard. All I want to do is plant a sapling and have it grow, but in Survivalcraft I have to make 2 material-expensive items to test the right place to plant them, and on a sky block you don’t have access to these materials. In my test world every sapling died meaning my only source of sustainable tools ended with my first and only tree (place in creative mode when I set the play arena up). No trees once again means Survivalcraft cannot be used to play games such as Sky Blocks.

3) Food is hard to get. A few updates ago Kaalus added hunger, exhaustion and some other mechanics to the game to make survival more challenging. He also added farming so players could grow food which is also a staple of the Sky Blocks model. Unfortunately, unless you want to give your Sky Block player access to everything they need on the first island, the act of getting across to the next island to find food exhausts you to the point of death. Giving the player the means to start a farm from the start largely removes the need to build across to other islands and therefore the point of even playing the game is lost.

4] Mobs need to be a threat. When on a small platform hundreds of metres above solid rock or a lake of lava the last thing you want is to be knocked off by an angry mob. In Minecraft Sky Block the mix of mob skills (close quarters with zombies, ranged with skeletons, barrier breaching with spiders and explosive with creepers) and the spawn at night/burn by day mechanics makes the mobs both a real danger and a lot of fun. Aside from the occasional leaping werewolf, what dangers would mobs on a Survivalcraft version of Sky Blocks present. None as far as I can tell, and that’s if any are capable of spawning in such an extreme environment. Without effective mobs there is no danger other than clumsily falling off the platform or into the lava pool and having that as the only sense of peril just isn’t enough fun.

So if there is no danger other than falling off and if you can’t split up vital supplies or generate enough materials to survive then where does this leave Survivalcraft’s ability to replicate all the fun and challenge of Sky Blocks? Pretty much dead in the water right now, I’m afraid. I’m not going to work on another Sky Blocks map because there is no point. Of course there is every chance I’ve not understood something about the game mechanics I’ve listed above, especially something like hunger or endurance, but even with that factored in I can’t see how you can get away from the issue of the trees being hard to grow or the stone blocks being un-craftable or the mobs being almost no worthwhile & entertaining threat.

If you factor out all the game types Survivalcraft can’t be because it lacks multiplayer, what are you left with? Extreme survival scenarios and adventures. My guess is that a lot of the points I’ve listed above will apply to these two remaining games types as well – I would imagine placing worthwhile mobs in an adventure map would be very hard indeed.

The problem is that without the ability for the community to create their own games within the shell of Survivalcraft, Kaalus’ game is doomed to being crushed by the eventual (and imminent) rise of Minecraft’s pocket edition and that would be a great shame because there is more than enough room for one game like MCPE.

I have no idea if Kaalus will read this, I doubt it, but if he does I hope he hears my message – please consider developing mechanisms that will allow your great game to be modded because only in that way will it stand shoulder to shoulder with MCPE.

An update on St Creeper’s, the hospital with plenty of extra fizzzzzzzzz

Over on The Builder Boy there is an update on the progress of St Creeper’s and boy do I feel jealous of those poorly Creepers!


Why I’m writing more about Survivalcraft than Minecraft…

Am observant reader will have noticed that since the end of the mahoosive underwater base project I haven’t been writing much about my time in Minecraft PE and much more about Survivalcraft. Well there is a couple of good reasons for that, namely…

1) The base burnt me out. It was such a huge effort & time-sink I pretty much had to walk away from MCPE for a while.

2) Survivalcraft offers a virtually endless world whereas MCPE’s world is a wee square and exploring it is pretty easy. True, it’s easy to get lost in SC but at least you *can* get lost in SC.

3) OK, there’s no ‘end game’ in SC but to be honest the one in MCPE isn’t anything to write home about is it? In the meantime SC has some really cool systems that MCPE is missing, such as:

i) An electricity system that allows for some really complex building options.

ii) Fire! MCPE had fire in once, but it caused the game to crash so it was removed so there is a flint & steel that does nothing.

iii) Buckets for moving water & lava, something MCPE still hasn’t managed and is actually needed in MCPE more than SC right now to allow farms to be set up.

So although I really enjoy MCPE I’ve just found that SC has more longevity and interesting things to do so for the foreseeable future I’ll be writing about SC simply because that’s what I’m playing. Maybe when MCPE has its next update something will be added to drag me back, but given how long it seems to take Mojang to update the game I wouldn’t expect me to switch back soon πŸ˜€

The creativity of a child…

I only put Minecraft Pocket Edition on my tablet after I returned home from work and found number one child had fooled the Good Lady Antfarm into buying it for him on her tablet. I decided to buy it on mine so I could both help him but also ensure there was nothing in there that I needed to worry about. Luckily, for the missus and I at least, there was no online element to the game. Indeed, the only multiplayer aspect is by two or more players joining a game on a Wi-Fi network which meant that we, me and The Boy, could play together!

From the get-go he’s loved the creative mode more than the survival mode, I think it’s the fact that the survival game is all about long-term planning with delayed rewards whereas the creative game gives you all the fun stuff up front and allows you to build without the restrictions of needing to mine and manage supplies. He set his first world up and called it Tattyland – I have no idea what it means, he just liked the sound of it and this perfectly encapsulates the difference between my ability to build and his: I stop to ask questions whilst he just builds what he likes, and it’s this naturalistic approach has resulted in some amazing creations πŸ˜€

Last week, in some father/son bonding time during some time off work we fired up the tablets and he gave me a tour of Tattyland and honestly I was blown away! I had no idea just how much he’d built since we set the world up at the start of last December! I took loads of pictures and here are just some of the things a 6 year old has built in MCPE with minimal to no adult help πŸ™‚


This is an aerial view of the most developed quarter of Tattyland. This shows some of his earliest builds when he was experimenting with laying walkways across water and fencing off areas of both land and water to create lagoons. He also built an entire series of houses with complex room structures and really interesting material usage (the entirely glass block house is brilliant!)


This tower came after the houses and was his first fort. In building it he discovered he could build higher and higher as well as section of the inside into different floors. He put in bedrooms for the soldiers and lookout stations on the roof as well as secret doors and stairs all over the place πŸ™‚


Recently this motif of freestanding portals/doorways has been popping up all over and I can’t help but think how architecturally assured such a division of space is, and he does it without thinking!




These complex builds are a combination of houses, passageways, secret tunnels and other builds such as gardens and a pub. They all put me in mind of the Fallingwater House πŸ™‚

This is the tower he built after he discovered he could layer up coloured wool and it serves no other purpose than to be ruddy huge πŸ˜€

This is The Boy atop a tower he built as I flew around taking these snaps. Beyond the endless mining, beyond the cartoony baddies and the need to farm sheep & wheat, Minecraft is a wonderful tool that can allow a 6 year old kid to build some amazing creations to show his seriously impressed old man, and for that alone it’s well worth the Β£5 it costs πŸ˜€

Building trucks…


Sonny is showing me his B&Q truck in Minecraft PE – it has a load of bricks, coloured lights front & back, windows & seats. All on his own without help or a plan. What a lad!

Temple of the Moon Goddess


If you head south west from the main house in Termite Canyon (the name of my land in MCPE) you come to a valley between two high mountains topped with twin lighthouses. There are a few ways through or around the valley but if you travel to the top of the western peak and gaze down to the south, your travails will be rewarded with a very special view of a ruined stone circle beautifully adorned with flowers. This is the ruins of an ancient temple to a long forgotten moon Goddess and it is tended by the last in a long line of caretakers who resides in a mud hovel surrounded by a strong wooden fence that keeps any wandering zombies & creepers at bay. Say hello if you are passing but don’t mind if he shouts, he’s a grumpy old sod!

Explore Termite Canyon in any direction and you’ll find something interesting… πŸ™‚

Welcome to the petting zoo…



… and burger factory. nomnomnom.

Baby cow! Squeeeeeeee part 2!


Have I said how much I love the baby critters in MCPE? I spotted this little beauty wandering past my main house and then kept spotting him as he explored the hills around Monster Farm Alpha, the fearless little bugger πŸ™‚