Author Archives: HeadBurro Antfarm

About HeadBurro Antfarm

Explorer. Wit. Bon Vivant. Gazelle. Sun God. Some of these are true and one is only half true... Read my "About..." page here: http://headb

Elite Dangerous: A Burro muses on the signs of war in 1.0 (aka “It’s quiet… too quiet…”)


Sure is quiet round here, pard…

Apparently I live in one of the most violent cities in the UK. I was a bit surprised by this news as where I live, three miles out in suburbia, is quiet and lovely but in the town centre it can be a bit of a war zone at times and this is evident by the sheer number of police vans and patrolling coppers you see over a weekend or when a football match is scheduled. As you drive into town you see the vans parked at key intersections, the bus and train stations have lots of burly looking uniformed coppers eye-balling everyone as they pass and every now and again there will be a burst of shouts, some police sirens and heap of fighting bodies being dragged off towards the open maw of a black mariah. As soon as you enter the ring of police influence at the strategic edge of the town you are left in no doubt that the normally quiet, sedate shopping centre has changed and is now a darker, more dangerous place to visit.

I mention this as recently I was flying into a war torn system in ED and docked at the station most contested by the feuding factions. Do you know what I saw to indicate I was currently at ground zero for all the bloodshed, brutality and horror a civil war inevitably brings to the population? Nothing. Nada. Not even tumble-weed. On my short journey betwixt star and station I was interdicted a grand total of no times by either side or by police or by vulture-like opportunistic pirates. Once at the station I was in no way inconvenienced by either checkpoint or blockade. Equally I was not contacted by the controlling (or contesting) faction of the station demanding I “behave or else!” and I found it ridiculously easy to get through the non-existent extra checks and entirely missing police ‘stop and search’ zones just outside the entrance. And then when docked absolutely no one tried to recruit me or pay me for any intel I might have gathered on my way in. Sure, the bulletin board did have a few rather familiar calls for arms to be brought in or food to be supplied, but other than those standard, run-of-the-mill jobs it is was pretty much business as usual in the station. In fact so normal were things in there that it was only when I accidentally tabbed to the ‘Factions’ part of the UI did I see the mention of Civil War! anywhere and lo and behold when I checked nearby contacts I could see there were conflict zones were nearby.

Now I don’t know about you but I have a sneaky feeling that if a Friday night of beery excess is enough to so noticeably change my home town from a shopper’s delight to a large scale cage fight, then if a frigging civil war broke out nearby I think I’d see some clues here and there, say the endless streams of army trucks going one way and the ambulances coming back the other, for example. Then there would be the police and army lock-downs and checkpoints, propaganda materials popping up all around the village, the frequent black-outs as power lines fail, the endless 24-hour news stream detailing the horrific excesses of one side or the other, and last but not least I’m, damn sure I’d hear my neighbours talking about the big bloody war taking place right on their bloody doorstep! One thing I doubt I’d see much of were Lancaster and Yorkshire to once more start lobbing more than insults at each other is a lot of traffic on the M62. I’m pretty sure Eddie Stobbart would tell its drivers to give whole area a very wide berth and in the end only the very brave/foolish/criminal would try to run supplies into the area and they would have to act far more like smugglers to avoid not only any criminal gangs that had sprung up but also one or both sides of the conflict – I rather doubt they would drive up to the Trafford Centre, unload and carry on as if nothing was happening.

My point (and I do have a point) is that in ED systems descend into war-like states quite a lot but unless you deliberately choose to drop out into conflict zone or checkpoint (who the frig voluntarily drops out into checkpoint?) you can get into the station and out again without ever realising the system is currently in a state of active war. It’s like some Monty Python sketch where everyone is simply refusing to notice the war because “it’s just Mr Show Off showing off and we ignore show offs here”.

No, what I want to see if the system in conflict, not just a few designated fighting areas dotted about I can avoid without a second thought. I want to see the stations change in mood, tone, look and feel. I want to hear NPC chatter about the conflict and I want to see the local versions of GalNet squawking about it. I want to feel like the universe is alive and not, as it does now, like a photograph of a game a Risk that’s been all set up but where the players are all off for lunch.



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Posted by on 19 February, 2015 in Elite Dangerous, Games


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Elite Dangerous: A Burro muses on Community Goals in 1.1: Motivation, narrative and reward (UPDATED)

Come hither, handsome Cmdr...

Come hither, handsome Cmdr…

Way back when I was a student with a car there was an older, confident, gorgeous female student who one day asked me to help her move her bed from her old house to her new flat. Being a 20 year old idiot I assumed this was some coded come on that equated to “come and set up my bed and we’ll have wild sex – let me show you the magical ways of an older woman”. I was, therefore, somewhat disappointed and confused when all she wanted me to do was move her bed from one place to another. She made me a cup of tea, we chatted and no nudity was observed or nookie engaged in. I went home befuddled, once again wondering why popular media would mislead me so cruelly about motivation and reward.

Which leads me nicely onto the new Community Goals addition to ED because just like the popular media whispering lies into the stupid brainpan of the 20 year old me, Frontier Developments had convinced me that their new 1.1 release feature would provide me with some great motivation and rewards for playing alongside other people, some of whom would happily blow up my ship and tea-bag my RemLokked face just for a chortle. The reality so far is I’ve travelled over 200ly to run 40t of metals and supplies back and forth over a 10ly route again and again and again and again and I have nothing to show for it at all except profit. At least when I was moving the bed and not getting and of the sex I had the sex to think about – with trading in ED I have none of the sex to think about and all of the bed moving to do. On my own. Again and again and again and again.

OK, you might say, please stop talking about the sex and the bed and stick to the game and the new mechanic – why, dear Burro, do you feel so aggrieved by this? What was promised and not delivered? Give us details and stop thinking about that older student – yes you are, I can see it in your eyes – stop it! Bad Burro, bad!

Huh? Sorry, what? Oh, Elite… right. Well when they* announced these Community Goals I was a little bit excited that we’d have something to do. Then it turned out that these things to do would be hauling stuff from point A to B again and again and again and again and I became less excited but I still held out for some form of narrative structure I could lose myself in and some cool rewards to play with afterwards. So when the patch launched I stopped the rare run I was on and jetted over to Yembo where the first of the new deep space Ocellus stations was being built because I was full of excitement at the prospect of seeing the station taking shape as promised in the trailer. Now to be fair to that trailer, it does indicate that you would only see the station taking shape after enough raw materials had been collected but I still find it odd (and disappointing and dull) that I’m taking ton after ton from one station to the next only for it to vanish into a black hole with nothing to see. GalNet talks of the Yembo shipyards and yet I can find no shipyards in Yembo, just another copy/paste system like the billions of others created by the StellarForge engine. Hell, for the first couple of runs I wasn’t even sure I was doing it right because there is no feedback beyond a number in ship’s transactions tab showing you have increased your contribution and therefore rising up the reward ladder. Not only that but there is nothing in the world to show that anything is happening because the NPCs never mention it; GalNet only reports ‘global’ news and so there is no local colour to the feed; there are no missions on the bulletin board that even mention the damn station or supply line; and there is nothing going on in or out of the station that lead you to feel like it’s actually happening. Hell! there is no need for me to be at Naddodur Terminal at all – I could do exactly the same and experience exactly the same at Brunton Gateway in Dulos or Lave Station in Lave or in any port or outputs in any system in the entire galaxy. There is nothing – NOTHING – in Yembo to show that this event is happening and is part of a wider universe. People mock Eve for being spreadsheet game but this kind of gameplay in ED is little better and just makes ED a button pressing game. Still, at least there are the rewards, right. Right?

Well let me ask you this; when moving a bed** for a beautiful lady*** would you prefer the reward to be a warm fuzzy feeling of a job well done or some hot, rampant sex****? If the answer is the warm feeling please congratulate yourself on being a better human being than me but also please check yourself into the nearest clinic for some form of sex drive malfunction. What does that to do with ED, Burro, you growl sternly? I’m glad you asked, I smile sweetly. Look, if I’m in a game doing a lot of boring tasks in a boring manner for a boring end and in a boring place I’m going to want a fooking good reward at the end, that’s just plain obvious. What constitutes a fooking good reward will, I suggest, depend on what type of player you are but what doesn’t is easier for a player base to agree on and the current rewards on offer are, frankly, pants. I’ve only managed to supply a few hundred tons but I’ve already made C1.5m from doing so (along with various non-associated supply missions and trade runs at the same time) and so I find that my reward pot of C3k to be firmly in the “Not Really Worth It” category. True I’ll also get a small discount on the goods and equipment at this station for a period after the event is completed but both the discount level (and few %) and the length of time (a few days) are too small to make any difference, especially as I’m not planning to stick around this dead-end part of the galaxy once the damn station buggers off to HIP 101110.

So to recap, I’m doing boring trade runs to supply the building of a station I can’t yet see for a set of rewards I don’t actually want or need. On top of that, when the station jumps out to HIP 101110 I don’t think I’ll follow as there is fek all out there (yet) so what would be the point? And on top of that the increase in player activity makes the docking experience in Yembo both scary and costly, not to mention the sodding piracy! When I put it like this even I wonder what is keeping me there and then I realise that in playing the Yembo station storyline my game time has dropped from a usual 2 hours a session to 1 or less and I’m logging out after a single round trip run and going off to watch TV or edit videos instead. The boredom of the Goal has actually reduced my in-game time by 50% or more over just a few days! This is because I don’t want to give up and miss something by leaving to do something more fun because I’ve invested too much time and effort to just walk away, but at the same time I just don’t want to do any more supply runs for the damn Goal so I have no choice but not to play and instead wait until the damn event is over. Now does this sound like engaging gameplay to you? If it does could you please check for signs of a recent head trauma?

Look, these community goals are better than nothing but they need to be better than better than nothing before I’ll bother getting involved again so please Frontier Devs give us some immediate rewards in terms of visual clue to what is happening – let us see what is going on, let the station and NPC chatter reflect what is going on.. Give us some extra depth in the missions we can take on so that we feel as if the Goal actually exists and we can affect it one way or another. And for love of all that is holy give us some great rewards we might actually want and use such as a lot of credits instead of a handful; access to a great or unique upgrade; a decal for our ship; and maybe and some kind of title we can display for all to scan and see. I know these community goals are still being testing so I’m not throwing up my arms and crying about the sky falling in, but I really, really, REALLY hope FD are planning a large scale re-vamp of how they run these bloody things because as they stand they are a boring waste of time. Apart from the docking which is anything other than boring o.0

UPDATE (18/02/15): So the event closed and my hopes that the station would then start a construction phase were dashed when I turned in the mission and was told the station had now flown off to HIP 101110. Still, I was rewarded with C7,500… less than 1% of the profits I’d earnt in the small bit of trading I had done for the community goal. FFS.

*Frontier Developments, who else?

**Sorry, back to the bed again. I’ll try not to mention the sex though.

***Or handsome man, you choose.

****Failed. Sorry.


Posted by on 17 February, 2015 in Elite Dangerous, Games


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Commander’s Log [Cmdr William Gearwright] : [ISDV Vestigial Echo] : [Naddoddur Terminal/Yembo 6/Yembo] : [16/01/3301]

[Report Summary] Currently sub-conned to the Explorers’ Assoc. for supplying various construction materials to the Yembo shipyards.

[Manifest] Metals into Naddoddur, Performance enhancers and Separators out to neighbouring systems. Rinse and repeat.

[Incidents] Several interdiction attempts registered by the Echo with a number of pirates driven off or destroyed.

[Signed] Cmdr William Gearwright of the ISDV Vestigial Echo (Cobra Mk3), Antfarm Consolidated of Dulos.

[Private Entry/Decrypted/F56YyY-Roma858690] [embeds enabled] I’d been away on the rare run for nearly two weeks when the message from the Old Man came in a few days ago – I was to turn tail and get the Echo over to the Yembo shipyards without stopping. Turns out UC and EA had finally gotten their act together and were building a new deep space Ocellus, the first in a fleet if the report can be believed. Damn good job I’d taken time to have the FSD upgraded but it was a still a long old slog out to the arse-end of nowhere, nothing but extraction and refinery systems all the way out to the edge of the federation volume. It seems the EA are going to start pushing that edge further out which means lot of money for the Old Man as he subs me to every supply run he can get a contract with. Maybe the Federation has had enough of ‘problem’ systems like Dulos and they are going to get their precious resources from newer, more easily controlled systems. I can’t see the Imps being happy but let’s face it, they are going to be tied up arguing over the throne for the next frak knows how long so what are they going to do? The Alliance are being the Alliance and just hoping they don’t get involved by accident and everyone forgets about them and so as far as anyone is concerned the Feds have a clear run at volume I can only assume has been surveyed as chock full enough wealth to keep all the CEOs and their lawyers bathing in solid gold credits for decades.. In fact the only ones who’ve shown any interest other than traders and frakking pirates are the ‘Firsters’ who think by pushing out we’ll piss off the make-believe Thargoids they keep droning on and on about, but who the hell even listens to those loons? Nope, it looks like this is the start of an extended break away from home for me and the most exciting thing I’m going to see is the arse-end of other haulers rather than the probe-end of any little green men…

[Upgrades] The rare run the Old Man had me on was hella profitable! I have managed to upgrade the Echo’s ageing thrusters to the top of the line versions released by De Lacy last year – the damn thing roars like an Altairian panther now! I’ve also upped the FSD to a re-conned A class model that’s now giving me just shy of 20ly with a full hold. To cope with the extra power demands, I’ve had to invest in a brand new plant too but I had to buy a knock off rather than the de Lacy I’d have liked and even that left me all but broke for a while. Still, the Echo is coming together nicely now and I think after the Yembo job I might look into either a new sensor array or meatier shields, I can’t decide which is more important right now. One thing I won’t be buying again in a hurry is the planetary scanner – the extra 4t of cargo space has netted me more credits in a few around Yembo than it did in the whole of my last rares run – never again!

p.s. I wonder how my family are doing? I’ll send a message tomorrow.

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Posted by on 17 February, 2015 in Elite Dangerous, My Writing


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Elite Dangerous: A Burro muses on the boredom of exploration in 1.0

For my next randomly* chosen concern over Elite Dangerous I thought I’d have a look at** exploring and scanning.

Let me share with you a wee secret about exploring in Elite Dangerous: it can be a little dull. Shh! don’t tell anyone I said that or I’ll be kicked out of the club, but it’s true. Flying about the galaxy looking at stuff can be a little repetitive and uninteresting because once you’ve seen one class M star and flown through its flare to scoop fuel, well it’s more or less the same the next fifty times you do it. Of course this isn’t the point as if looked at like that everything up to and including breathing could be seen as a dull waste of your time and of course exploring is not about just going out places and ticking them off a list, it’s about risking all to see things no one has seen before and gathering data that you can feed back to the rest of humankind so they can use it to expand and move outwards across the face of the Milky Way! Exploring is about feats of daring do and noble self-sacrifice, damn it! Exploring is for real men (and women!) and don’t let anyone tell you different!

Which is why it’s a shame that exploring in ED is a bit of a dull anti-climax. Given a couple of weeks, some measure of self-restraint and some luck anyone can get across the galactic disk and look back over the thousands of light years to where Earth would be and think “Oh. Well that was easy. Erm. Right then, best head back I suppose…” OK, I’m simplifying it a bit but back when ED was still waiting to launch its Alpha test upon a slathering fan base, some people decided they were going to set up a group of travellers and explorers called The First Great Expedition to plan, resource and execute the first cross galaxy expedition. When the game was launched some bloke got to galactic centre on day one on his own. That’s just not good.

Still, you might argue,there is planetary scanning and that should slow explorers down as they stop to gain detailed planetary scans of the system bodies. Indeed there is, I might counter, and do you know what that looks like in practice? Do you? Well let me tell you…

You jump into an unexplored system and apply the anchors so you are far enough way from the star to target it without cooking and you let the automatic scanner scan the big hot ball of plasma automatically. At the same time you fire up the top of the range scanner you have undoubtedly fitted and a few seconds later it lists every single body in the system. You can then choose the ones that you want to scan and set sail for them to complete a detailed scan of their surfaces. At this point you might think that to obtain a detailed surface scan of a planet you’d have to get pretty close and set up some form of orbit pattern to, oh I don’t know, scan the surface but you’d be wrong. In fact all you have to do is point your nose at it and the automatic scanner scans it automatically for you and from such a great range that many bodies are little more than dots surrounded by targeting circles on the HUD . That’s right folks, to scan the surface of Earth you can sit in your ship somewhere by Mars and wait for the dashboard countdown to finish and baddabing you have obtained a detailed surface scan of the planet.

Now you tell me, is that what you were expecting when you imagined the life of a journeying planetary surveyor, because it sure as hell wasn’t what I was imagining and every time I do it as I jump in between systems I feel like a fraud – a feeling not helped when finding a system marked as wholly unexplored and then discovering there are three stations orbiting bodies in it! Unexplored? Really Frontier? Really? So nobody scanned and recorded these systems before mankind built several stations here on the off chance there were planets to orbit and they weren’t about to explode or whiz off in an erratic orbit or spew forth a horde of flappy bastards with teeth, claws and a liking for human eyeballs and testicles?

Sigh, look, before I do end up ranting here’s what I think they should do to make exploring fun:

1) Make exploring hard – bloody hard! Make ships take lots of wear and tear damage meaning they have to have resources and tools for repairs. Force they to mine asteroids (and then land on planets to gather resources once we can land on planets) to get materials to feed the auto-repair devices. Trying to explore without these should – must – spell certain doom for those foolish enough to try. Exploring should be one of the hardest, harshest, toughest things in the whole bloody game because that’s exactly what exploring is!

2) Make system scanning take time and effort. No more total scans of whole systems – that’s bullshit. Give the scanners a 500ls, 1000ls and 2000ls range and make people travel out to see if they have found everything.

3) Make planetary scans require that the ship orbits the body whilst scanning and add a display in the same place as the cargo scoop display that shows the planet and the area covered by the scan as the ship passes over and only when the entire body has been scanned is the scan complete.

4) Make the data worth something! Complete scans should be worth a lot more than incomplete, first time scans should be worth a lot more than subsequent scans (although they should always be allowed so as to provide funds to future players). Factions and political powers should want this data and they should act on this data.

5) Make the reason for exploring and scanning more than just “because its there” for the simple fact that such a motivation only ever applies to a small number of people. The factions a powers and even the august Universal Cartographics should offer jobs to players to gather this data. Hell there should be a careers path as a planetary surveyor! I would want to be a UC surveyor!

6) And while we are at it – why does the system scanner and the planetary scanner occupy different slots? For the love of all that is holy make the planetary scanner part of the top of the ranger system scanner – it would free up a slot for one thing! Hell, you could combine both in each scanner type but make them both weaker in the lower end ones and better in the high end ones – the system scanner half of the combined unit should getter better in terms of range and smaller body sizes it can find, and the planetary half would offer basic body composition at the lower end up to life and the habitable data at the top end.

As always I should point out I’m really enjoying the game, these issues may well be on the development radar, and I could be wrong (although I don’t think I am, of course :-D) so what do you think?


This is exploring the exciting way…


…whilst this is not. Can you spot the 8 subtle differences?

* The first thing I could remember I wanted to post about – I really should start a list.

** Rant.


Posted by on 9 February, 2015 in Elite Dangerous, Games


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Elite Dangerous: A Burro muses on the UI (or “My, what a lovely door handle this speeding car I am driving ha…*SMASH*”)

About a year ago I bought an expensive new car. It wasn’t actually new, but it was pretty close and it wasn’t really expensive but it was more than I’ve ever paid for a car before so it was expensive to me. It’s not a sports car or anything flash, just one of the millions of people moving machines you’ll see on the M6 on any given day but to me it was a beaut; I’d paid a lot (for my bank balance) and now had a lovely car that wouldn’t threaten to shake itself apart as it approached the speed limit. I washed it, cleaned it, checked it and took good care of it because I loved it. And then time took its inevitable toll and the wonders of my car seemed all too normal and everyday. I soon forgot the dark days of its predecessor and soon the one loved car was just another part of my life, more background than fore and it’s moment of wonder had passed.

About the same time Frontier Developments released the Alpha of Elite: Dangerous and now, after playing it for half a year, I feel the initial glow of adoration is finally wearing off and I can re-examine some of the desires and worries I raised in my “ED: What a Burro Wants…” posts from before it’s release and my “ED: Grrr, Grit is so annoying!” post from the Beta phase.

I’m going to start with an old chestnut, well for for it is, and that is the placement of the bloody side UI panels.

Look, it’s simple. I do not think it is a good idea to have to look away from what you are pointing at to read some information about it and then make menu-based choices, especially if you are moving towards that thing is a pressurised tin can and at speeds that are measured in the realm of “per second” rather than “per hour”. When I’m driving my lovely red car I don’t want to look down at my legs and away from the road to change the station on my radio, especially if the car is moving forwards at 80 miles per hour (sorry Officer, I meant 70) towards the rearage of another car. Make that 80 70 meters per second and I really don’t think it’s a good idea to make me look away from the front window!

At this point I can’t see the Frontier Devs changing this bizarre design decision so all I can hope is that at some point some clever sod hacks the game (or produces a mod based on the official API, which would be far more legally acceptable) in order to move the two side panels to the lower left and right hand corners of the front view. Until then it’s just one more odd design decision that makes me scratch my head and wonder how anybody approved a system that saw a first person perspective game move the player’s view away from the action in front of them.


Posted by on 6 February, 2015 in Elite Dangerous, Games


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Commander’s Log [Cmdr William Gearwright] : [ISDV Vestigial Echo] : [Brunton Gateway/Dulos 6/Dulos : [29/01/3301]

[Report Summary] Prepping to leave Dulos on a ‘rare run’ for Antfarm Consolidated.

[Manifest] Leaving Dulos with 32t of animal meat, tea and coffee (mixed tonnage) on route for Phiagre to start a rare goods circuit.

[Incidents] n/a

[Signed]  Cmdr William Gearwright of the ISDV Vestigial Echo (Cobra Mk3), Antfarm Consolidated of Dulos.

[Private Entry/Decrypted/FdTd465-Terp576934] [embeds enabled] So Dulos has finally done it. It is splitting from the federation and becoming an independent system. Frak me, I never thought it would..

Look, I know I’ve been all gung-ho to keep us in with the Feds, but I’m on record as stating I’d rather Dulos be an Indie. The Federation bleeds us dry and we all know it; they tax high and give low, but at least they aren’t slavers and my worry has always been that if we leave the safety of the Federation we would become easy prey for the Empire given how we are inside the fringe borders of their volume.

Still, that wasn’t my greatest worry over the last few weeks. True, being owned by the Imps would have seen me leave, but my biggest fear was a loss of democratic rule and a bloody civil war.

This hasn’t happened.

This is huge. This is a major win for democratic rule. A referendum was held and the Green Party obeyed the wishes of the people and stood down. Dulos was allowed to choose and they have chosen the Defence Party who have declared us an Indie system.

And I’m OK with that. Really, I am. Sure I fought for the Greens but only because they stood for democracy. Now the Defence Party do and a democrat I will support them as out leaders.

Unless they sell out to the Empire, but that’s a different discussion for a different time. For now I’m going to head out of a long range rare run. Old Man Antfarm figures it’s wise for me to keep out of the way until the DP prove their claims of amnesty. If they do then I’ll arrange for my family to return to ‘6 and head back myself to help with the transition to independence.

[Upgrades] Given I’m going to be trading in rares for next few weeks, I’ve sold off my last 4t cargo module and fitted a planetary scanner in its place. On top of that I’ve removed the recently fitted shield cell and had one of the advanced system scanners bolted on instead. Why, you may ask, am I reducing my cargo capacity and removing my shield safety net when I’m about to venture into deep space and pass through a great many anarchy systems? Simple, I’ve got a gig with UC as a short-term contracted survey scout. the Old Man is fine with it as it won’t affect his bottom line and it’ll help me to boost my income whilst gaining some much needed training in stellar surveying & cartography. After all, you never know when the delivery work will dry up, do you?

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Posted by on 30 January, 2015 in Elite Dangerous, My Writing


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Commander’s Log [Cmdr William Gearwright] : [ISDV Vestigial Echo] : [Brunton Gateway/Dulos 6/Dulos : [24/01/3301]

[Report Summary] Currently on leave from Antfarm Consolidated and visiting family in my home system of Dulos.

[Manifest] During the leave I have been running people out of the system and acting as a courier.

[Incidents] Interdiction attempt by Cmdr Marcus Magnus, minor damage only and no crew or cargo loss (ship cam footage link below)

[Signed]  Cmdr William Gearwright of the ISDV Vestigial Echo (Cobra Mk3), Antfarm Consolidated of Dulos.

[Private Entry/Decrypted/FdTd465-Terp576934- all embedded links enabled] Dulos is going through hell. The Defence Party have pushed the Greens to the very edge of collapse. Hell! we even made GalNet! Even though the reports have led to mercs flooding in to take the Empire’s money to support the DP, the same news feeds have drawn just as many fighters in to defend the Green Party. Some have been in it for the money and others are Empire-hating fanatics, but there have been just as many in it to support the Federation’s ideal of democracy. I just want to the keep my family safe. I want to keep slavery out. And I’m willing to die doing it.

To this end I bought an Eagle, the MRPV Whispering Grass, and kitted it out as a small fighter. I’m not much of a fighter pilot but neither are a lot of the mercs flooding in looking to make a name for themselves. I’ve been taking contracts for the GP, protecting shipments and recovering dead-drops in the Grass in using the Echo to run their larger contracts, both on and off the books. The Old Man has been pretty good to me, allowing me time off to do this and use the Echo to get my family and friends off ‘6 just as long as I deliver certain packages for him without asking what and why. Hell he even pays me and my savings have topped C3m which sounds good but considering I’ve had one ship shot out from under me and been pirated twice, well the repair and insurance costs are enough to put paid to any thoughts of retiring to New Fiji back on ‘6.

The Green Party seem to be bouncing back after a near total collapse under the onslaught of the Defence Party. The DP had an initial surge of help from the anti-fed mercs but we all know that Patreus is behind it. Still, now that the GP is on the rise again I’m hopeful we will see off the DP before an all-out civil war erupts.

[Upgrades] I’ve kept the “Vestigial Echo” un-touched beyond my initial upgrades with the sole exception of removing a 4t cargo bay to fit a shield cell bank.I don’t see any benefit right now to improving the “Echo” and have started to save for an LREV, maybe an Asp or maybe another Cobra (this would be cheaper to maintain and run than the Asp, that’s for sure!)


Posted by on 28 January, 2015 in Elite Dangerous, My Writing


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