World building, part 1: Being British, it’s all about the weather…

I had planned this post to be part of a much larger post directed at my dissatisfaction with GW2 and other MMOs but as I drafted and redrafted it in my head it kept changing, its focus shifting and realigning, until I just decided to open a New Post box and see what happened.

World Building part 1. I had no idea that was going to pop out of my fingertips when I started but now I think it’s perfect because the lack of immersion that leads to my feeling of disconnection & dissatisfaction with GW2 is not unique to that game and, in some respects, not the fault of that or any game. So here is my first post in a new series about what I want, desperately in many cases, to see in a game world. They are in no real order – my thinking isn’t always that joined up – but I’m sure common themes will pop up here and there. So, where to start. Well, seeing as I’m British, why not with the weather…

Give me more weather: I want a world where the only choices are not sun or rain (with snow at Xmas), I want weather that goes beyond the binary and into the realms of patterns and even seasons and I want them all to have an impact on the world. Let the rain pool up and cause flooding. Give me hail that damages buildings, lightning storms that start forest fires, heat waves that result in a terrible droughts and mass-herd deaths Give me meteor impacts and plagues of killer locusts! I want ship-sinking typhoons and village-erasing twisters! And what is so wrong with a good old fashioned earthquake? GIVE ME MORE THAN SUN AND RAIN! *pant pant pant*… Actually, earthquakes aren’t weather are they? But they do lead me on to my next point quite nicely.

Why is the land always the same? OK, here in the UK I’m lucky enough to live in a stable & prosperous place and the land hardly every changes. Except it does. all the time. Fields that have been there since my dad was a kid are being turned into housing estates, new railways are wiping villages off the map and cities are eating up towns all the time. The land changes, except in MMOs where, like the seasons and the weather, it’s always the same. A path through the hills and out to the coast that is never blocked by a flood or a landslide is just the same as a corridor in a FPS. I want people (both players and non-players) and the weather (see above) and seasons (below) to change the landscape. Don’t tell me it’s a living world when most of it is pickled in aspic!

And whilst I’m on the topic of seasons, can we please add some? I know that to see a Spring, Summer, Autumn & Winter cycle roll past means you are a year older and it is clear that your character is not, but if I can suspend my disbelief that the Simpsons have been the same age for 25 years I can do the same in a game, trust me. The fact you include a day/night cycle indicates there is a passage of time and my head has yet to explode from the fact day after day cycles round and yet nothing seems to change. Put seasons in, make them run in the same way as your day & night time frame (roughly 4 to 6 times faster than normal) and the world will see to be fresh and living instead of some weird West World theme park stuck on one setting forever. And ever. And ever.

I’ll take a break there but in my next post I want to move on to the people in these worlds and the lives they often don’t but really should live. And some stuff about night time as well. Oh god, the night time in games sucks.

One last point before I hit publish and end my lunch break, please don’t imagine I’m having a pop at GW2 or LOTRO or Second Life. I’m simply putting forward my wishlist and no one game is more guilt than another of failing to live up to my vastly inflated sense of expectations. There are probably some very good technical reasons why some of the things I want can’t be done, but that doesn’t stop me wanting them. I have a similar problem with Miranda Kerr and Karlie Kloss.

Another sunny day... how dull.

Another sunny day… how dull.

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5 comments

  1. Hey! Remember me? Well this survivalcraft update will be amazing. It is getting new UI panels, crossbows, iron bolts, shootable explosive bolts by crossbow, fire arrows that light on fire when shot, actual bombs, and debris of dirt and rock that flies in the air when it explodes, and he is only getting started.

  2. I have for some time wanted fog and mist…pea soup anyone? The weather should impact on the character…ever slipped in mud?…clothes look dry but its pissing down…lets all sing in the rain or jump in puddles.
    Stormy weather…walk into a strong head wind…or even get blown over…trees fall down, and get hit by lightning and then fall down…rules are not set in stone and bushes burn! Landslides and forest fires…I could imagine floods being quite cool…all of these weather events could have associated quests…put out fires, rescue NPC from flooded houses…

    Thought provoking stuff 🙂

    1. Exactly! I think weather is criminally underused in these games. I have another post planned (several, if I’m honest) about people and places and I would love to see weather impacting on villages & towns more – hell, half an inch of snow and London shuts down so there should be some impact to these medieval worlds.

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