Since my last post on this subject I’ve been giving more thought to what aspects of Survivalcraft I’d like to see altered to improve my gameplay experience. Let me just start by once again reminding any readers that I am really enjoying SC and noting that SC is still in Alpha and that Kaalus, the developer, is incredibly active in moving the game forward. I feel I need to state this not just to be fair to Kaalus’ game but also to placate some of the fans of the game who have found their way to this blog and, I am guessing due to their age, can misinterpret the tone of my humour and see my posts as a criticism: I don’t mind telling a commenter to piss off for being a knob, but even I tend to feel a little bit mean when I find out they are only 10 years old o.0
Anyhoo, let me begin. Exploring, as I have said before, is hard & dangerous. My decision to lay signs and construct hard boxes has helped make it safer but also duller. Well, it hasn’t made it duller so much as shown up a weakness inherent in a world as big as Survivalcraft: there is no point in exploring because there is simply nothing to be gained. Of course you may need to find new resources and supplies but other than that there is nothing out in the world for you to see, locate or just plain stumble across. For me, the world needs more ‘stuff’ in it. Kaalus has done a great job re-working the underground generation to give us impressive caves but I’d like to see overground structures too. How great would it be to find a village nestled in the safety of a valley, or strung high in the bows of a jungle? What about a shipwreck off the coast? A stone circle atop a mountain? A huge jungle stretching for miles? But all there is is an endlessly repeating cycle of sand, grass, snow, plains, hills, mountains, trees, flowers, cactuses. All very pretty, but all very empty.
Which brings me on to my next observation. The landscape varies a lot between the main types of ground cover (grass, sand & snow) but it does so in small, often repeating patterns that don’t really make any sense. You can, for example, regularly find a thin strip of snow blocks running through a desert region right next to the sea and that just looks wrong. What I’d like to see is the landscape handled in a more natural way, either much larger areas of continuous terrain to avoid this patchwork quilt feel or a more realistic island layout with jungle surrounding mountains topped with snow only at the highest elevations.
In short, I would dearly love the landscape of Survivalcraft to give me a reason to not only explore but to get lost. 🙂