I had planned this post before the latest news from Kaalus came out and showcased the redesign of the main player avatar away from a very Minecraftian blocky guy to more defined 3D model and I can’t help thinking this confirms my thoughts that there is a schism at the heart of the game.
But Burro, old chap, what is this schism of which you speak, I hear you ask… Well let me tell you!
Blocks. The works is made of blocks. The earth, the rocks, the sand, even the hero (until now) are made of blocks as are the animals. Except some aren’t. The birds and bears are blocky (and cute) but the wolves and sharks and rays are not blocky (and I would argue less cute, but that is purely subjective) and this is the schism that points more than anything else to an almost schizophrenic tension in the game’s design.
Is Survivalcraft now trying to move further away from its Minecraft inspired roots by making as much of the world look more realistic that Minecraft does? If so, where will that end? A total make-over? How will a world built on the cube look when it is full of rounded creatures? Personally I suspect the answer will be ‘odd & confused’ but I could be wrong. Whatever plans Kaalus has in mind, I’ll enjoy seeing them unfold as he bridges the design schism looming before him.