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Tag Archives: Roleplaying

Purpose is what gives life meaning…

MMOs, in my limited experience, strive to do something that Second Life never did. Well, if I’m honest they offer up several things but for the purposes of this post I just want to look at NPCs and what they do when they are not dealing with players. In Second Life there were no such things as NPCs unless created by the users and the AI on offer (again coded by users) ranged from not very good through terrible to non-existent, but that was fine because SL was never about providing NPCs in the same way an MMO has to. In the vast majority of MMOs NPCs are vital as they provide ‘touch down’ points for players to interact with the game’s systems such as the story or inventory management or item upgrading. Bottom line is if every NPC in every MMO went on strike tomorrow the who damn shebang would fall on its arse in an hour.

MMO worlds are touted as living, breathing creations for us to explore and despite the huge amounts of available evidence to the contrary we believe this falsehood. Predominantly I believe this is simply because we want to. We want to believe our games are alive so we can more easily feel we too are a living, breathing part of them and that’s why when we are confronted with NPCs who just seem to stand on the same spot forever it breaks this feeling and upsets us.

Take LOTRO for example, I mean why are the street traders in Bree stood at their stalls all day every day no matter what time it is or what the weather is like? Do they never go home to their loved ones? If I stayed at work all night the missus would have my guts for garters and yet these guys happy to stay there way past their tea time? Same goes for the gate guards, why are they always the same blokes every single time you see them? Does their captain not rotate them? And then there are the old codgers in the same small room of Scholar’s Tower! How come they are always ruddy well there? Sigh… I could go on. Turbine’s Middle Earth is full of immersion-breaking static NPCs & disinterested animals, which is a real shame.

You see for a world to be alive the people in it must have purpose. We the players do, from slaughtering rats and bears and boars by the zoo-full to raiding the deepest dungeon for the sword of punchy slicey death but this is wasted when the NPCs are nothing more than glorified window dressing. When they never move, never interact, never do anything interesting or even mundane then the world no longer feels alive and instead begins to look flatter than a witch’s tit.

And that’s where I’m hoping Guild Wars 2 will improve on things. Arenanet seems to have worked really hard on making their NPCs live and work in their world and that really makes me want to explore just to see how far they have gone with this. So far I’ve found animals that attack each other, guides that show you around interesting areas, woodcutters that carry logs between piles, children that play games, guards that defend their posts and a dozen other little ways in which, at last, the purposeless are given purpose and the world comes that little more alive. I really hope Tyria is the first world I’ve found that really makes believe it is alive :)

 

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Loki Eliot’s New Babbage RP – The Black Heart

Loki Eliot’s been a busy lad of late – he’s rebuilt his Goonie Island and started up a new Babbage-based RP called The Black Heart. Like his previous Shadow of 13, The Black Heart has its own website (http://babbagechronicles.co.uk/) and it was during my search for this site I found a posting on his personal blog I’d missed and boy does it give a great run down of his previous stories. Oddly enough, given my love of shared RP in SL, I’ve never taken part in one of his – despite stumbling across them all in one way or another(1). I don’t know why this is, but I put it down to three things:

1) I’ve always wanted to do my own thing – at the times I’ve come across Loki’s RP I’ve been busy doing my own stuff and that brings me to…

2) I simply don’t have enough time! I never have had enough online time to do what I want to – not just in-world, but externally as well. This blog is as important to me as my stuff in-world. Some of you might not see why and that’s fine because to me it is and that’s all that matters. I can be in-world more but write less, or write more and be in-world less – the line has to be drawn and quite often writing and blogging win out. But under all that lies the fact that…

3) I’ve never felt part of the Babbage community. I tried back in late 2007, but it’s always seen like the preserve of builders and creators and so I just have never followed its development much. Same goes for Caledon really. In fact all steampunk. In truth I don’t much care for Steampunk – it just doesn’t interest me in the same way Star Trek/Wars doesn’t (2).

Anyhoo because I didn’t follow Babbage and because I had ideas to do my own stuff and because I have never been in-world as much as I feel I need to be I tended to miss the stuff that went on in the telling of the tales and that sense of ‘going it alone’ doesn’t do it for me (see my recent rant about Call of Duty Black Ops). This is why in the recent Steelhead RP I wanted to collect all the posts from everyone and make a “Story In Full” list so the whole thing felt like a collaborative effort.

Yet my personal foibles aside (3) I really want to get involved in this one, partly because I know some folks already involved (Myrtil and Miss Chernov) and partly because I want to learn more about multiparticipatory RP (as opposed to the other type of multiparticipatory activity this blog is famed for) and who better to learn from than the master (4). I’m sure that in a year from now Steelhead will be putting on this kind of RP – I have, you’ll be unsurprised to hear, several good ideas I’ve already pitched to the bosses ;-D

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(1) This post (https://headburroantfarm.wordpress.com/2007/09/26/in-other-news-murder-most-foul/) is from 3 years ago and shows how even then I was looking for a RP experience (as well as being quite keen on eldrich horror, a fact that hasn’t – and I doubt ever will – change).

(2) I still haven’t found my perfect world in SL, but when I do it’s going to be horror and/or 1940s LA detective noir based :)

(3) None of which have anything to do with Loki, who I’ve never met, or his excellent work, which I love.

(4) Although his building, texturing & scripting skills will always be beyond me – Loki is the perfect package for RP!

p.s. You can read more of my RP waffle posts here.

 

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Amazing Map of New Babbage

Thanks to the Heliograph, I was alerted to a thread on the New Babbage Ning about a simply stunning piece piece of work to map New Babbage in a style that befits its steampunk heart. Pop over to the Ning and see for yourself just what a wonderful job Mr. Elika Sieyes has done :)

New Babbage Map (as of 7th Jan 2010)

New Babbage Map (as of 7th Jan 2010)

p.s. While I’m at it, TY to Breezy Carver for alerting to me to what looks like a very interesting roleplaying development in New Babbage – pop over to the Shadow of the 13 site for more details.

 

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Shanghaied by the Aether Salon

You heard of the Aether Salon? I hadn’t until recently, but I’m really glad I did. The Ather Salon is a traveling symposium of Stempunkers, Victorianas and other assorted thoughtful SLer-types that recently came to Steelhead Shanghai for its December 2009 meeting. I happened along and found it incredibly informative and entertaining.

First off Riven Homewood (who runs the Steelhead Public Library) gave a great slideshow and talk about the history of Chinese people in the NW US (Steelhead being in Oregon, you see). Now as it happens in August last year I was in Vancouver, BC and found myself in a small museum in Steveson’s post office. The museum contained much about the history of the Japanese and Chinese immigrant workers who came to and settled in the area and as Vancouver is very close to Oregon I found Riven’s talk highly illuminating indeed. I’m trying very hard with my ‘Dr Beck in the slums’ tales to relfect as faithfully as I can what life was like for the poor sods who worked in the canneries and lived in the ghettos and slums of the time so I drank in all the wonderful details Riven presented to the Salon.
Aether Salon in Shanghai

Next up was Elegia Underwood (who created and owns the Dragon Lands in Shanghai, more about which I posted here) who talked about roleplaying in Shanghai, as well as in SL at large, and launched a wonderful contest in which she is searching for people to pen a mystery that can be played out in Steelhead.
Aether Salon in Steelhead Shanghai

Lastly was Lunar who talked about his (and Tensai’s) hard work and vision for Steelhead. Anyone who is thinking of visiting or looking at moving in should read what he says to whet your appetite – they put so much thought and love into their building and management of the sims and it really shines through.
The Aether Salon

The full unedited and edited transcripts of the Shanghai Aether Salon are on the blog. Riven & Elegia have some pics here.

Check out Elegia’s great buildings for rent here and read more about her wonderful contest here (the closing date is the 15th January 2010 so why not enter?)

For all my Steelhead related posts click here.

For all my Shanghai related posts click here.

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Roleplaying Discussions on the Steelhead Ning

Did I mention I was living in Steelhead? No? Are you sure? I’m pretty certain I may have mentioned it once or twice… ;-)

The great thing about living in Steelhead is that it extends way past the grid itself – there is a very active Ning (http://steelheadsl.ning.com/) and a great new Wiki (http://bandobast.wikidot.com/) that allow discussion and sharing of all the great ideas, events and stories that such a dynamic community generates.

If you’ve been following the discussions on this blog (and others) about RP, then you really should take a look at the Steelhead Ning (not to mention the New Babbage Ning but here are a few of the key discussion you may find interesting to start you off :)

  1. General discussion on RP in Steelhead from January 09.
  2. More detailed discussion about RP in Steelhead from July 09.
  3. Elegia Underwood’s rule of RP from July 09.
  4. Aspects of Steelhead that can be used in RP from July 09.
  5. Discussion about the confusion and learning curves of trying new RP styles from August 09.
  6. Discussion about imagining Steelhead from August 09.
  7. Discussion about NOT imagining Steelhead from August 09.
  8. Discussion about good character design from November 09.
  9. Discussion on having enemies for your character from November 09.

There are more discussion over on the Steeelhead Ning here, but there are a ton more over on the New Babbage Ning here – go take a looksee! Also check out the Steelhead Story Archive, Hotspur’s Page O’ Tales, the Steelhead Wiki, and the New Babbage Wiki.

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Other posts on the suject of roleplaying can be found here.
 

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Re-Rezzing Ryne

Now that HBA is a crispy chip, I’ve decided to resurrect my old roleplaying av, Ryne Beck. I created Ryne  in 07 so I could RP in somewhere like Toxian City but I never found a place I actually liked so I retired him. He came out briefly for the CSI sims and for a murder mystery Enjah ran in Grignano, but these were brief excursions and all too soon he was one again consigned to the assert server of forgotten avs.

So when I decided HBA needed a rest (and a shit load of salve) I turned to Ryne. But he needed some work. The clothes had to go, and the hair and skin – the new Ryne was to be from a ruined Manchester in the 1880s, and his beefcake, tough, black NY cop look just didn’t fit. So here is a pictorial record of his metamorphosis…

Rezzing Ryne  4

Ryne Beck

Ryne Beck

Ryne Beck

Ryne Beck

Ryne Beck

Ryne Beck

Ryne Beck

Ryne Beck Gravatar 2

Ryne, or Dr Rynehold Beck, will be moving into Steelhead’s Shanghai slums to look after the poor of the parish – look out for his tales appearing here soon :)

 

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Roleplaying in SL: Lessons Learnt from Lost & Found

If you’ve been following my blog for the last few months you’ll know I’ve been musing on the nature and mechanics of roleplaying in SL. Indeed, it was those conversations that led me directly to leave HBA Island and join Steelhead. Once in that fair city I immediately set about embroiling myself in a complex storyline of lost memories, assumed identities and exploding laboratories and is this experience I’d like to talk about here.

To start with the “Lost & Found” tale was just collaborative writing RP with a few photos thrown in which, bar the collaborative stuff, is meat & potatoes to me as that’s how I’ve always done all my RP, simple tales told by a simple bugger on a simple blog with some pictures sprinkled hither and yon for good measure.

Apart from plot ideas from Darien, the collaborative bit wasn’t, at first, really all that collaborative. I merely approached the other folks involved with IMed or emailed requests to involve their characters and then asked them to OK the draft results to ensure I captured them correctly and that I hadn’t dropped a ruddy huge clanger. I was bowled over by people’s enthusiasm to read through a post and agree or amend & agree it – this meant not only was the turn around time for posts really quick, but I knew that they were all happy with their ‘parts’.

Collaboration really began by accident. I was out taking pictures of Steelhead just near the lab when TotalLunar Elipse, the estate manager, turned up. We got to chatting and IMing about OOC issues. I asked him about the pentacle in the Labs and bang! we fell into IC RPing – it was my first time and he was very gentle ;-)

I gained a lot from this – in fact it altered the direction of the tale as Lunar downloaded a lot of history and information in that one encounter and I began to plot immediately how I could work it all into a post.

From there I had some very fruitful email conversations with Annechen Lowey and Amarantis Belfire – both were kind enough to read my draft offerings and help flesh them out until I could see the finished post before me.

So far so good – writing and photographing on my own, emailing to & fro with others and even an in-world, in-character exchange. This was, using my earlier definitions, Written and Character RP in action and was obviously producing some small measure of Community RP as a small handful of other Steelheadians had linked to my tale in their own, a big result for me I should add :) But what of Event RP?

Well, dear reader, let me enlighten you as to my plans right from the start – the destruction of Mason Labs and cruel injury of our hero, HBA. And to do this I wanted to burn down the lab in an act of community supported Event RP (in the end I opted for an explosion, but the plan was the same). I talked to Darien, Lunar, Anechen & Amarantis right from the start and then nearer the time IMed & emailed my neighbours to explain my plans and to ask if they’d be willing to help out by allowing wreckage to be strewn across their plots and even damaging their buildings. To my amazement all but one replied and all those said yes! The only problem was I had no idea how to do it* :-D

In the end it proved easier than I had imagined – I deleted the lab on the land (I couldn’t edit the pieces as they weren’t mine and the person they belonged to is no longer in SL) and used my PrimFinder tool to make some simple jagged shapes which I them textured as metal and scattered about. I also bought some smoke scripts and bunged them into transparent prims to make the wreckage look hot.

Destroying the lab

Destroying Mason Lab

Destroying Mason Lab

One Bloody Big Cog

I then tested out some explosives I’d bought for the end of <a href=”http://headburroantfarm.wordpress.com/category/the-lost-journal/”>The Lost Journal</a> and I found some excellent free sculptie fire that grows, smokes and dies all on its own.

Firefighting in Steelhead

Firefighting in Steelhead

Lost and Found - Explosion 1

It was as I was testing this lot that I ballsed up. I was showing my friend Warren Daines and, in the spirit of goofing about, we announced FIRE! in the group chat. Within 30 seconds we were involved in the roleplay I had planned, except it had all been arranged with my neighbours to take place three days later! They then had to rush about placing wreckage and damaging buildings – I felt a right berk!

Lost & Found Chapter 11

Lost & Found Chapter 12 - Epilogue

Lost & Found Chapter 12 - Epilogue

Anyhoo, as it turned out it went well and people enjoyed it – it even got a mention in dispatches:

** RANDOM ACTS OF RP IN STEELHEAD **

Mason Labs in Steelhead Harborside was accidentally blown up. Several pieces of debris landed on homes, the bridge, and underwater. We ask that you not try to move the objects as they’re being tested to make sure they don’t have any sort of contaminant and we don’t want someone accidentally squishing themselves.

The Steelhead Sentinel

So what lessons have I learnt?

Communication is vital and planning is a must. But don’t pop your cork earlier than you promised :-D

Now… Let’s get one with another, shall we?

* Lunar had a good tip for destroying a building which I would never have thought of – turn the pieces of the building (or in my case, the wreckage) physical and watch it fall, then turn them all non-physical… et voila! One destroyed building. I recently saw a good example of this here.

 

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One bloody big cog…

I managed to find some scupltie cogs and bolts – let the wild rumpus begin! and by wild rumpus, I mean lab blowy upy time! Yay!

One Bloody Big Cog

Owww! My horns!

 

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Event RP – What is it and how is it done?

It struck me today (quite out of the blue – I wonder why our minds work like that, suddenly popping an idea or memory up when everything else about us in engaged in thoughts and activities totally unconnected) that I had missed off an important definition of roleplay in SL from my list. Doubly important when I realised that I actually don’t know how it works.

Event RP: Where people get together to take part in a pre-planned event that is in itself an act of semi-staged/semi-improvised RP (as opposed to people at an event deciding to undertake RP).

A good example of this would be the naval battles staged by Steelhead’s very own Master of the Waves, Hotspur O’Toole. Another good example, and one that has always stuck in my mind, is the Martian attack on Caledon in 2007 (one blog extract to illustrate what I mean here).

I can see the end result of the Martian attack in the plethora of Caledon and SL Steampunk blogs (around July 2007) to piece together how people fitted in to the RP, but what I am less clear on is how such an event was organised. Specifically I’d like to know:

1) How many people were ‘in’ on the gig? Was it just a few of the boss/management team or was it a large affair with many organisers?

2) How were people assigned roles? Was it just a free for all come-shoot-at-the-aliens affair, or did people have to report in and be assigned a task?

3) How did the mechanics work? Were the Martian craft scripted bots or were there people behind them? How did combat & damage to people & property work, if at all?

In short, if I (by “I”, I mean Steelhead as just “I” on my own couldn’t do it) wanted to stage a similar event – let’s say a Godzilla style attack on the city – how would we go about it?

If you have any ideas or tried & tested solutions, please be so kind as to drop them below :)

 

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Roleplaying at Hogwarts with Dio

As regular readers to this blog will know, my discussions a couple of months back brought me in contact with Diogenes Kuhr who I class as a good friend and all round wise woman. A while back she started up a blog to tell her tales of roleplaying in Deadwood as well as muse over other topics as she saw fit.

Now Dio is one of the best people to talk to about roleplaying in SL and her thoughts on the subject have actually influenced me a hell of a lot since we met, but even she would admit to not having tried all of the various styles of RP in SL. So a whiles back she decided to give immersive, rule-enforced fiction genre a go and signed up for the Hogwarts sim and here is her first report as an embedded roleplayer, and it makes fascinating reading if you are in any way interested in how RP works in SL.

If you haven’t already, check her blog out and read back through her wonderful posts – you won’t be disappointed!

 

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