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A Week In Tyria…

It’s been just under a week since I got back from Canada & jumped into Tyria (and just over a week since I missed the early access launch – dammit!) and I am taking a night off to put my thoughts about it in order.

First off I can confirm that as expected I am not in the same grip of mania I was in this time last year with LOTRO. I can also confirm that I’m very, very happy about this. My fall for LOTRO was too fast and too deep as I was on the rebound after ending a long term relationship with Second Life. I could see nothing other than shiny new and ignored all the bad bits until I burnt out on the endless grind Turbine seem to feel is necessary in a game. Now my transition from LOTRO to GW2 has been more carefully spaced, less of a rebound and more of an evolution. I’m addicted to the game, but in a deeper, richer, more controlled way. But enough about me, you came here to read about the game, didn’t you? Righto then, let’s start at the beginning…

Pre-Launch & Launch.
As I’ve said before, my holiday meant I missed the three-day headstart my pre-purchase afforded me but, honestly, I wasn’t bothered. When I got home on the morning of the 28th I didn’t rush off to patch the client or anything, nope I just waited until later that day before I got around to it. I created a Human Engineer (Jurak Gearwright – friend me) and despite a client crash that wiped him before completing the creation process I was able to get right in and start blasting Centaurs in Shaemoor on my second attempt. It was nice to see that the betas meant my key bindings were ready to go from the outset and the whole experience was smooth like butter. True that for a while I came up against what I had feared from the betas, namely the feeling that I was simply retreading old ground, but once out of Shaemoor and deeper than two chapters into my personal story I passed the limits of my previous experiences and everything felt exciting & new :)

My System & The Beauty of Tyria
Let’s not beat about the bush, my nearly three-year old computer with its AMD 3-core CPU & creaky nVidia GTX260 is not up to the demands of GW2. And yet, even with that old rig and the outdated drivers I have (the GFX card won’t take the latest ones) the damn game still managed to look 3 times better than LOTRO & 10 times better than SL. Still, there have been odd glitches and crashes that I’m fairly sure have been down to my old card so I’m splashed out and ordered a new gaming rig just so I can see the glorious beauty of Tyria with all the settings maxed out and it should be here any day now – expect some stunning looking screenshots :-D (this is it, by the way, a freaking 4GHz i7 for gawd’s sake! Hell, I’m even going to overclock the bugger!)

Queensdale & Levelling
As I mentioned above, I had done some of the Human starter zone before in the first & second beta weekends, but this did not stop me enjoying a third trip through the beautiful region of Queensdale. I have found the levelling process really well paced, so much so that I was just over 15.5 when I left for the Kessex Hills, a the next area and a 15-25 area – how’s that for being right on the money? It’s worth noting that in GW2 the levelling structure is designed to feel very secondary to everything else and it really does. Yes there have been folks who reached the level cap of 80 in a day or so (I’m not sure how long, but it was really quick) but it is, as far as gameplay goes, meaningless. You see in LOTRO if you were at level 65 and you went back to the Barrow Downs outside Bree then you could simply one-shot any critter there and nothing is a challange to you whatsoever. In GW2 a level 80 revisiting Queensdale is levelled down to between level 1 and 15 again and suddenly everything in that zone is a threat to them. This means you never become a boring God-like character but rather you are always wonderfully, excitingly mortal and your level is just a number affecting stats. My plan is to never out-level content, at least not with Jurak, as I want to experience the whole of the PvE game just the way it was designed.

The Personal Story – Beware! Here Be Spoilers!
Ahhh, the personal story. In the betas I stopped this around two chapters in and boy am I glad I did because then one of the two central pillars of the game has been preserved for me (the other pillar being, for me at least, dynamic events). Still, I have to say that I’ve found some of the aspects of the story to be a little jarring and a tad disappointing for me (I’m a narrative junkie above and before everything else). For instance, in my story as a street-rat who lost his sister to Centaurs, I spent a lot of the early levels getting my friend Quinn out of trouble and foiling Two-Blade Pete’s plans to poison the city’s water supply but when I brought the news of Pete’s plot to Logan Thackery I was presented with a choice: stop the bandits poisoning the water or leave to save Quinn. What? Me, a man on his own, stopping the who bandit group when, correct me if I’m wrong, Logan is in charge of the local police force? Of course I’m going to save Quinn – the bloody Seraph can stop the bandits, surely. Apparently not! I seriously hope the writers don’t butcher them the way Turbine turned the Rangers of Middle Earth into clowns and half-wits just to crowbar the player into events. Look, my ego is not so fragile that I need to destroy all narrative credibility just to feel important so please don’t ask me to make daft choices just so I can feel all study – just write me into a damn good story :)

Exploring & Those Beautiful Dynamic Quests
Ahhh, exploring… how I love to explore in games, to wander off the beaten track and find exciting, beautiful places. SL was great for this because you never knew what you’d find except you knew the people in the game had made it themselves and therefore they could be pug ugly at times. LOTRO was a different kettle of fish because even though the the whole (sort of) of a very beautifully realised Middle Earth was there for you to explore, assuming you were a high enough level, there was never anything to do once you got wherever it was you were going. Oh there might be something there, a beautiful ruin or an interesting cave, but there was nothing happening there. In the end all exploring in LOTRO boiled down to was postcard collecting.

Now in Guild Wars 2 exploring is pure fun because no matter where you go (assuming, as in LOTRO, you of are high enough level) there is always something happening! Dynamic events unfold in the world around you and you can jump right into them as you explore! So many times I’ve set off for location A and ended up no where near because I’ve been pulled in by an event chain that just started as I ran past!

In Summary…
Quite simply Guild Wars 2 is the best game I’ve played. Well, mostly. Anyway, buy it & play it.

P.S.
I’m on Piken Square – drop me a line in game (all Tyrian mail is picked up and delivered by pigeons… really.)

 
6 Comments

Posted by on 2 September, 2012 in Games, Guild Wars 2

 

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Why I game: The importance of fun.

In my last post I went over the main reasons I can never seriously play LOTRO, or any grindy MMO again and whilst it’s all very well for me to say what I hated about LOTRO maybe I should balance that out by telling you what makes me not only want to play a game but then come back to play again and again.

The answer, it turns out, is simple. Fun. Just pure, unadulterated fun. And if a game isn’t providing me with fun then I have to ask myself what the hell is the point in playing it, which seems to be a point of view Arenanet agrees with :)

But what, for me at least, makes a game fun? Well now that is a question that can’t be answered so simply but being the brave little soldier I am, I’ll try ;)

Tell me a story…

First off I need a story. I’m a narrative driven lad and I can’t tell you how many games I’ve dismissed lately because their stories were either weak or sounded far too generic. LOTRO obviously had a huge advantage with me here because I’ve been in love with Middle Earth since reading LotR when I was about 13 but even when it came to GW2 I have to say I was very sceptical. Every time I heard about the game, every fan blog post or podcast that joked about its release date just reconfirmed what I thought to myself – it sounded like yet another cookie cutter fantasy game that would annoy me for poorly mimicking Tolkien. Yet something kept dragging me back, kept pulling my attention towards the game. Eventually it was Rubi Bayer’s enthusiasm in the Massively Speaking podcast that convinced me to actually look into the game seriously and almost straight away I loved what I read – here was a game who’s designers not only wanted to make it fun but wanted to pour in enough lore to sink several other lesser MMOs. I found myself suddenly falling in love with a whole new world.

Let me play, not think…

After a story I need easy gameplay. I don’t mean some kind of dumbed down system but rather an intuitive experience that is easy to learn and soon becomes second nature. The control system for Left 4 Dead 2 is a dream – it vanishes into the background and just lets me play. At the other end of the scale is the Legendary Item system in LOTRO which just leaves me scratching my head and feeling very, very frustrated. Somewhere in between is nice – the skills system in GW2 recently went from (for me at least) a big old mess of “choose anything y’all!” to a much-easier-to-understand-without-spending-hours-searching-wikis-and-forums tree system. I like that. It is powerful yet I can instantly understand it and not break my play-fun-headspace in the way that even thinking about LOTRO’s LIs does.

I vant to be alone, dharlinks…

Next I need to be alone. I want to be able to play the damn game alone. But I also want to be able to group dead easily. A contradiction I know, but one that I know I’m not alone in. I loved the group play in Left 4 Dead (ignoring the arseholes you could get stuck with), found things a little more restrictive and forced in LOTRO and breathed a sigh of relief when I played GW2. Grouping just works in GW2 so well! From formal guild membership to totally ad hoc quest groups, it is just a dream to join up and play with other people. My only note of worry about GW2 so far is about how bloody hard it can be to tackle some things on your own and make no mistake, I like to play on my own. I have kids, limited playtime, my own goals and a grasshopper mind and these things can make playing in a group a pain. I don’t always want to run with everyone else into a cave, I might want to explore the hills above instead and any game that wants to draw me in forever had better understand that. Give me a way to complete the whole damn thing on my own because I guarantee you that 99% of the time that’s *exactly* how I’ll be playing. I have lost count of how many times I simply couldn’t finish quests in LOTRO without asking kin mates for help and every damn time I felt cheated because these very nice people would come over to help with their level capped engines of destruction and reduce my experience of the quest to that of a spectator and that is not fun. Hell, why would I even buy a game I have no hope of being able to play?

Hell is other people…

Another not fun thing is other people, or rather the kind of knobends computer games seem to attract in abundance. One thing I always loved about LOTRO and have almost always hated in Left 4 Dead is the other players. In LOTRO I found a mature & intelligent community seemingly always willing to answer questions no matter how newbie they were. L4D2, on the other thumbless & rotting hand, seems to be infested with pricks. Still, it does mean when you find some good people you stick together for dear life, but that’s hardly a selling point is it. What I’m hoping GW2 manages to achieve is to take the freedom of L4D’s grouping and maintain the decency of LOTRO’s community and if it manages that then I think it will be one hell of a multilayer experience. *crosses fingers and prays to the gods of good friends*

You grind me right down, right down like a record baby…

Speaking of LOTRO and all things not fun, do I need to mention grind again? No, thought not. Still, whilst I may not mention grind I still have to explain what I want to see in its place. For kill deeds I don’t want to kill 300 bloody spiders, I want to tackle a quest chain that leads to a spider queen! For skills I don’t want to find glorified goblin toilet paper (ssorry, missing book pages) by killing 600 orcs, I want to break into a library and steal books! For reputation I don’t want to collect 400 shiny stones from 1,000 piles of recently slaughtered lizard guts, I want to save the chieftan’s daughter from a bloody scary witch’s tower! GIVE ME STORY, NOT GRIND! Make me feel like I’m a hero, not a street cleaner. Jesus H Presley people! If you ever, EVER ask me to waste my time again I’m gone. If, on the other hand, you offer fun, interesting quests and storylines I can feel involved in I will sit on your lap and stroke your luxuriant beard until the cows some home. Grind bad, play good – it is that bloody simple and GW2 gets it.

How much?!?

Do you know what the biggest reason me for never paying an MMO up until last May was? No, of course you don’t, you hardly know me after all but let’s pretend you all guessed correctly and at the same time. Yes, that’s right you clever lot! Monthly subscription fees! Now a tenner a month isn’t much and has always been within my budget (even after kids came along and ruined my whole life blessed me with their sunshine) yet I could never, ever bring myself to consider paying every month for a game. I only took the punt on LOTRO after finding out it was free and even though I bought the 12 month subscription I never counted this as a recurring fee because it just feel like paying for the game. If Turbine hadn’t totally pissed me off with a stupid combination of grind and greed then I would have happily paid another £100 last month, but their loss is my gain and now I have been shown the light by Arenanet it will have to be a very special game indeed that sees me ever, EVER pay more than once to play it.

Greed is so not good…

Did I mention ‘greed’ in that last part? Why yes, I do believe I did. Look dear game companies I totally understand you have to make a profit but when that desire to make money spills over into the realms of pure, naked corporate greed then I’m off. I am *not* a walking wallet for you to dip your hands into at every opportunity and selling me a feature that I feel you should have included into the game is the surest way to piss me off royally (*cough* LOTRO *cough*). Now I have no idea how this is going to work in GW2 but my hope is they put enough items in the shops (both important & fluff) that I want to buy from it without pulling a cheap, shitty stunt like the LOTRO wallet scam. Don’t rip me off and you’ll find more of my disposable income is predisposed to you (see what I did there?).

TL/DR (What do you mean you didn’t read the rest, you rude swines!)

So, there you have it. Just make your one-off purchase intuitive games full of fun, story driven adventures that I can complete on my own or with other friendly people with occasional trips to the cash shop for fun items rather than outright system improvements and I’m all yours, oiled and ready in your tent. Oh, and don’t ever, EVER make me grind. You wouldn’t like me when I grind.

 
17 Comments

Posted by on 26 June, 2012 in Crapola, Fun, Games, Guild Wars 2, LOTRO, MMOs

 

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The mill of God grinds slow but grinds exceedingly small…

This time last year I was deeply in love with a type of game that was new to me – the MMORPG. Sure I’d played in Second Life for over four years by that point so I had experienced the MMO part, and I had grown up playing paper & pencil role playing games such as MERP & Traveller so I had some knowledge of the RPG part, but to find myself playing a computer game that combined both was a revelation!

LOTRO, for that was the game, quickly proved to be a wonderful time-sink as I had a new world to explore that was free of the irritations that had built up for me in Linden Lab’s creation (lag, crazy management decisions, fugly landscapes, dumb but powerful players) and which offered me a play experience tailored to reaching an impressive goal. Unfortunately, within a few short months I began to realise that the green grass on the other side of hill might just be concealing a lot of thorny brambles.

Now, not having grown up playing MMOs I came to LOTRO as complete & unspoilt virgin. Yes I understood about existing in a 3D virtual persistent world, but I knew nothing about MMO combat or questing or levelling & skill progression. Like a man possessed with the desire to acquire new, exciting knowledge I threw myself into learning everything I could about just how MMOs work and this proved to be such a mammoth task that in my study of the details I simply overlooked the obvious, hulking elephant sat squarely in the room.

MMOs steal your time.

I don’t mean you become addicted and want to play every waking moment. No, every game or hobby does that at some point and it’s a normal reaction when doing something you enjoy to want to do lots more of it. At one time I would have given in and played as much as possible but now I’m married with kids that simply isn’t an option and I have to ration my on-line time and live vicariously through other people’s blogs, videos and podcasts. But this isn’t what I’m getting at when I say MMOs steal your time.

No, what I mean is that in the main the MMO business model makes money either through charging players regular subscriptions or leading them to make repeated purchases from an online micro-transaction store. The games themselves have evolved to feed the business model and a toxic relationship has grown up between them and you, the player. The games either deliberately space out content so you stay in game longer needlessly wasting hours of your time just so you pay another subscription fee, or they cynically build in mechanisms whereby you have to pay hard cash to overcome some inconvenience in the game.

Now I only have LOTRO to fall back on when I want to give examples but from what I hear many other games pull similar stunts to both greater & lesser degrees. To help me explain, let me give you some examples from 10 month playing Turbine’s LOTRO.

When Ranhold hit the right level, I wanted to start the process of getting his three legendary skills from his class trainer. All classes have the same route, you hit 35 (I think) and you can buy three books from your trainer that are ancient texts on your class. Unfortunately, because of their great age, several pages from each are missing and you are tasked with finding them. Once you do you can unlock one of three skills (one per book and presumably learnt from reading the great wisdom contained in each mouldy tome). Now, putting aside many logic issues (such as why rare books are for sale from trainers all over Middle Earth to all the practitioners of your class, and just how come these pages have fallen into the hands of any old bi-pedal creature in certain areas and of a certain level) the thing that really ripped my knitting about this task was how obvious it became that this was a just a mechanic to slow me down. It took me weeks of playing every evening and slaughtering hundreds upon hundreds of bad guys to find these pages and this was simply to keep me in the game long enough to charge me more subscriptions fees. Each book *could* have been gathered in a series of instanced quests that would have felt more logical and been far more fun than mindlessly hanging about waiting for the same orcs you had just killed for the twentieth time to respawn in exactly the same spots so you could kill them all again for the twenty first time and hope against hope the Gods of Random Number Generation would smile on you thins time! But you see, the trouble with a quest line is it can be done in an evening and that isn’t good for poor old Turbine who want the poor sods playing their games to spew up more & more moolah. They can’t reach through the screen and pick your pocket so instead they manipulate their game so they can steal your time and charge you for it.

This wasn’t the only example, oh no. Reputation grinds always acted as a break on the story by stopping me in my tracks just so I could collect a bazillion twigs for no good or logical reason. Or what about kicking the crap out of several hundred (bad) dwarves in one mine just so I could get a goat from some (this time good) dwarves in another mine that would allow me to get around yet another mine full of dwarves (of which orientation I was past caring). And let’s not forget the three tasks assigned to you at around level 50? The ones that see you travelling all over the sodding place just to collect rare-ish drops from slugs and orcs and turtles and wargs and Uncle Bloody Tom Cobley for all I know? Why? For what reason?

To waste your time. To make you pay more.

And then there are the cash shop sinks. Every expansion Turbine seem to add a new grindy mechanic that includes an item you can get in game if you spend hundreds of hours killing hundreds of orcs just so you can then upgrade your Legendary Item in a system so designed to strip the fun out of feeling heroic you can only imagine it was designed by people who use Microsoft Excel to read War & Peace. Brian over at CMP said in one of his recent podcasts that he had resigned himself to the fact that every time Turbine put out a new expansion or update there is a very strong chance they will also add a new mechanic that will drive people to the store. This, to me at least, is simply not acceptable and not something I can accept.

But, I hear some of you say, I’m a Jonny Come Lately to these games so who am I to say that grinding is pointless or that adding cash item mechanics are bad form? True enough. I don’t speak for all MMO gamers, just me and I’ve spoken to lots of folks who love, or at least don’t mind, gathering reputation items and measure their success in gathering rancid pages from rotting orc corpses as quickly as possible. It’s just that it is not for me. I don’t like a company rationing my enjoyment of a game I’ve paid for. No, what I want is to buy a game and then play it how the hell I want to. I don’t want to have to spend hours and hours repeating menial, boring tasks. I may still choose to do that, but *I* want that choice and that is something I don’t think Turbine every truly offered me.

I also don’t like to feel as though I’m a wallet with legs to be opened and emptied when they feel like it. I want to feel like a valued customer and again I don’t think that Turbine have ever really demonstrated that I’m anything but a sucker to them.

Now please don’t feel I’m hitting just on Turbine here. Obviously I am but only because they are the only ones I have any experience with and I’m sure many game companies and their games are the same. I don’t play LOTRO any more and I’m damn sure I won’t play any game if I read even one review that mentions how grindy it is. Like refusing to continue reading bad book, life is too short to piss away playing games that just aren’t fun.

 

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Of Mice and Men… This Time It’s Personal!

Remember how I was a-bleating about my inability to play GW2 with just a mouse and keyboard? Well after a very lengthy & bloody useful comments storm on that post (thanks guys – you know who you are and you all really helped!) I decided to try the Logitech G13 gamepad. I also swapped back to my Logitech G500 mouse and have shoved the Razer Naga in a drawer.

Now let me say that although I’ve done this to play Guild Wars 2 I have yet to try it out with Guild Wars 2 as there hasn’t been another stress test or beta weekend yet (I’m hoping there will be one this coming weekend) so I still don’t know if works. Still, I did get to test it out with LOTRO and after mucho head-scratching, heaps of program switching and a naval carrier full of swearing I managed to get to a set up that pretty much worked *and* has the capacity to work for GW2.

At first I tried strafing with the G13 thumb stick whilst moving & looking with the mouse but although it was easy to do, I found it tied my left hand up and I couldn’t fire off the skills. I tried loads more variations, even pulling out the Naga again, but it wasn’t until I had a brainwave over a ham & mayo butty on Sunday morning that I had a break-through. The G500 has a mousewheel that can be tilted left and right for scrolling. Or, it occurred to me, strafing!

Now it took me a looooong time to actually get LOTRO to recognise these small, sideways movements – in the end I found that I had to kill the G500 SetPoint software if I wanted LOTRO to see the side-scrolling movements and edit the keymap file to disable the up/down mousewheel scrolling which was making strafing a game of crazy mouse swingball. But by then end I found that I had a system that worked!

My right hand controls the camera & where I look as well as forward & backwards movement – my thumb sits on the wheel and tilts it left and right for circle strafing. This means I can do all the movement with my right hand so my left hand can sit on the G13 and hit the skills, jump & dodge (which I just made another jump in LOTRO). I took this rig out for a spin in Moria and it worked pretty well, I have to say. It’s going to take a lot of practice, but at least I feel the end result is achievable.

Hopefully there will be a beta soon and I can regain my hope.

Oh, one piece of advice if you are interested in the G13 – get big hands!

 
 

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Guild Wars 2: When Animals Attack!

In both April’s beta event and the recent stress test I noticed something happening in the game world that made me stop and gawp in wonder. Something so simple yet so revolutionary that the only other time I have heard of something similar happening was way back in legendary days of Second Life’s pre-alpha existence. Something I have wanted to see ever since I joined my first persistent online world in 2006.

I saw animals attacking each other.

gw021

Now lest you think me no better than a bloody-thirsty virtual bear-baiter, let me qualify my last statement – I haven’t wanted to see animals fighting per se, rather I’ve often found myself looking at the lack of wildlife in Second life, and the dumb sword-fodder of LOTRO and thinking “There has to be more to in-game fauna than this…”

You see, in Second Life the only wildlife you ever see are the scripted creations belonging to (and made by) the users – there simply are no animals, no birds, no fish, no insects even that intrinsically exist in that world and that void leaves me with a saddening sense of sterility. Now LOTRO is different – LOTRO has wildlife in abundance, but once you’d got over the fact that some animals attack you whilst others run from you (unless you are an elf, of course) you began to notice something very, very odd indeed… a deer that would flee from your approach would stand quite happily next to a huge, slavering wolf! Hell, more than that, the ruddy great wolf that would nosily chew your legs off if you crossed its invisible aggression threshold appears to be quite happy ignoring the tasty deer stood a mere two feet away munching on lovely grass! How can this be right? Let me answer that for you, it isn’t. It isn’t right and annoys me because it seems so… well, lazy.

Which is why when I came across a wild boar fighting a ruddy great spider in the Guild Wars 2 beta I assumed it was part of a scripted dynamic event I’d stumbled on. But it wasn’t. A little later on I saw a giant wasp fighting another spider and a huge timber wolf brazenly wander up to a pack of moose and determinedly attack and kill them. In fact the more I wandered, the more animals I found in the middle of a rumble – they are wild already, wild and ready to start a fight with their own shadow it seems!

You see Arenanet have managed to do something I’ve never thought I’d see anyone pull off. They have created a world populated with animals that wander and think and fight each other and in my book that is a rather bloody wonderful addition to an already wonderful world. Now, shall we run a book on a fight between a timber wolf and a giant spider?

 
14 Comments

Posted by on 18 May, 2012 in Games, Guild Wars 2

 

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#LOTRO: An open letter to Turbine on why I will not renew my subscription.

I’ve never done this before. Oh I’ve ranted and blown off steam about this game or that, some broken feature or other, but I’ve never sat down and deliberately written a ‘letter’ to a company about why they have upset me so much. I suppose it’s mainly because I don’t think it would do any good – no company is going to listen to me are they? I don’t mean this on a personal level, but I am just a player and they have plenty of those without worrying about me. Still here I am and here is my letter to Turbine via their Community Manager, Sapience (aka @rickheaton). Now he’s a busy fella so I’ll get right to the point.

Dear Turbine,

I have loved LOTRO since I started in May 2011, enough that although it was my first ever experience with an MMO I gladly became a subscriber the following month. Since then I have played extensively and had an incredible time in the wonderful, beautiful world you have created and have happily spent several hundred pounds there in both subscription and store & Turbine Point purchases.

Yet now I find myself so upset by a single recent decision that I will not be renewing my subscription this year and I will not buy a single Turbine Point from your store again. I will do my utmost to ensure your company never has a penny of my money again.

Why you may (or may not) ask? What have we done to illicit such a strong negative response from you?

The answer is simple. The Update 6 premium wallet.

Now it is true that over December & January I grew sick of the grindy nature of the levelling & Legendary Item system, but I am not an idiot & I know that grinding is a part of pretty much all MMOs. No, it was not this that led me to my final decision.

It is also true that I have been looking around for a new MMO to play; from Star Trek to The Secret World to Guild Wars 2 I have been itching to try a new game, but never at the expense of LOTRO. Whilst I may not have endless hours of free time, I have enough to accommodate more than one game. Besides, my first love is always going to be Tolkien’s Middle Earth aand I have no intentions of giving that up.

Also don’t think I’m against the concept of in-game stores & micro-transactions: I’m not. You are a company. you need to make money to pay wages and develop games. I’m happy to pay for the service you provide in the full knowledge that your developers and staff can carry on making this and other games.

And please don’t imagine that I’m acting in anger over your recent “hiccups” in terms of communications and store items. Yes Isengard was messy; no I don’t care about stated items & even if the Landscape Solider was a total damp squib I don’t care as we all get things wrong. You are a games company & not a hospital and therefore when you get something wrong it is highly unlikely anyone will die.

No. What has so upset me is what I consider to be your totally unreasonable request that I pay 995 Turbine Points (that’s £10 to me here in the UK) for the convenience of using your new Premium Wallet feature. This is wrong.

As a subscriber I do not expect to be charged for an update to the game’s mechanics. This is not a storage expansion slot for my inventory or vault, this is extra functionality being added to an existing part of the game and that is what I expect my subscription to cover.

Now it is true that since you announced this wallet I will probably have received enough Turbine Points from you in the form of my 500 per month stipend to purchase this without spending another extra penny of my money, but I’m afraid that is not only not the point, it is simply not good enough. I do not like to be dictated to on how I spend my points, I do not like to feel forced in to a decision. They are my points, not yours and even though I have about 10,000 of them just sitting there I will not be told how I should spend them.

So even though I have the points. Even though I have the disposable income. Even though I have bought inventory, vault & wardrobe storage space from you in the past. And even though I have no need in the game for the wallet as reputation and barter items are not an issue for me, the decision to charge me £10 for this feature has so angered and upset me that I will not renew my subscription at the end of June this year and I feel certain I can foresee no circumstance in which I would subscribe to another game your company ever produces.

I say this as a calm and rational customer, not a febrile fanboy furious over the lore behind a bearded dragon. After all, I expect you to stare at my open wallet with naked hunger, I just don’t expect to find you trying to pick my pocket as well.

 
28 Comments

Posted by on 19 March, 2012 in Games, LOTRO, Real Life

 

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