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Category Archives: Fun

Life in Tyria: The Tyranny of Gold…

I’m by no means rich in RL. I have a job but also a mortgage and kids so I have to make choices every days about what I spend my money on and, if I’m honest, that sucks, yet it’s also life and there is no point in worrying about it. But that’s not to say I want that experience in my games and if there’s one thing I’ve discovered I hate hate hate about MMOs such as LOTRO and GW2 it’s that I’m always poor in there too!

In LOTRO I spent ages trying to get enough gold to buy enough equipment to make me more or less effective and it got me nothing. In GW2 I’m always on the edge of poverty and having to sell everything I can just to fund the purchase of armour and weapons for one character. I’ve had 100 gold pieces recently but that didn’t last long and I’m usually hovering between 20 to 50 as I buy new exotic sets for my Engineer builds. I don’t craft and I’m not saving up for a legendary, I salvage and gather and therefore you think I’d be rolling in moolah but I’m not and that ticks me off. And there doesn’t seem to be an easy way to get gold in GW2 outside of mindlessly running dungeons.

Frankly I don’t want to be poor in two worlds. Sigh.

 
 

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Life in Tyria: All the fun of the Festival!

Some people are calling it filler and bemoaning both the reuse of “old” content and the lack of Living Story but I’m actually rather enjoying the Festival of the Four Winds in Guild Wars 2 and I don’t care who knows it.

Partly it’s because I missed the Bazaar of the Four Winds last year (along with all of Season 1 of the Living Story until the attack on Lion’s Arch this year) but largely it’s because it’s damn good fun! The Boss Blitz is a blast and the Labyrinthine Cliffs are seriously beautiful. The rewards are pretty nice, I’m enjoying the expanding stories of the main characters and there seems to be some rather nice teasers dotted around that I hope will lead to something down the line. All in all, apart from the grind of getting the reward tokens (and that wasn’t really all that bad, trust me), I’ve had a fun time. Let me break down my thoughts a little…

Boss Blitz: Wowsers this was fun! True it’s a circle-zerg but I quite like zerg content. And this was clever zerg-content in that that whilst a zerg could do it, it could be done faster (and for greater reward) by a small number of co-ordinated groups. To be honest, were I a more structured player I may have found this very aspect annoying as the public nature of the event meant that even with a coordinated group zergs could drop in and blow all the good work by scaling up the bosses, but I’m not so I liked it. I got bronze most times (i.e. zerging it) and a couple of silvers when I ran with people desperately trying to organise a coordinated effort (all of which were fekked up by zergs). The worst part was map chat which became a furious rant-fest so I turned it off.

Gauntlet Matches: I only had a brief goo at these and they were fun. In the end, duels are just not my bag so I had little interest in them. Still they looked and played beautifully (love the opening floor idea!)

Charged Crystals and Baby Doylak Racing: Both were great fun. I love the cliffs and the idea of the aspect crystals and I made as many tokens here as I did in the blitz, just with a lot less map-chat rage and carpal tunnel than with the blitz.

Crystal hunting and other cliff events: Jumping puzzles tend to annoy me and PvP stuff just isn’t for me so I never tried those. Sorry Anet, I’m sure they were great though :)

Divinity’s Reach and the Labyrinthine Cliffs: I really miss the Great Collapse in DR. Sure the Queen’s Pavillion is amazing (and it really is!) but I can’t help thinking that the Collapse was such a wonderful well of story ideas that was erased in favour of an arena, albeit a very beautiful one. The Zepherytes’ cliff-side home is just beautiful! What an amazing build! I would love Anet to make it even bigger so I can spend more time exploring – and using aspects to get around is a joy, what a shame I can’t smuggle those powers out into the rest of Tyria ;)

Living Story: I know there’s not much as it’s not a LS release, but the summary of Season 1 for the Chinese & returning players is really nice. I know there have been criticism of the charactisation and writing of the heroes known as “Edge of Destiny 2.0”, but I’m really enjoying their exchanges. Tiami is funny as hell, it’s nice to see a couple in love with Kasmeer & Majorie and I think the Braham & Rox team is a really interesting friendship to watch develop. Hopefully they’ll avoid making the Norn too dumb as I’d find it harder to identify with a dunce then I do with a simple man of action. Ultimately though this don’t give any more clues as to what will come in Season 2 and I don’t mind that. Time and place, I say, time and place..

Other story type stuff: Now, beyond the summary of LS season 1 I think Anet have been clever about sprinkling a few tidbits around that could (hopefully will) lead to more storylines that could be (hopefully will be) unrelated to LS Season 2. Taimi is talking about the Zephryites getting ready for a long journey – but where to, when & why? What about the Jade Fish Statue? Does that link to the Jade Sea and therefore Cantha? And then what about the paranoid guy Carden? He’s forever trying to desperately sell something shady but when the Zephyrites see whatever it is they won’t deal with him anymore because of what it is and who he got it from – what is it and who did Carden take it from? I’m sure there are more hooks I’ve missed but these stand out as potentially really interesting adventure leads that, were this an open world or paper-based RPG, I’d be following instead of the road leading to the jungle dragon.

So there you have it. I’m really enjoying the Festival of the Four Winds and I don’t care who knows it :)

p.s. Kookoochoo is amazing! See him now!

 
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Posted by on 28 May, 2014 in Fun, Games, Guild Wars 2

 

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Life in Tyria: Legendaries are another miss, just like in LOTRO.

OK, let me start this by stating two things:1) GW2 legendaries are *not* as bad as LOTRO’s clusterhump system, and 2) I don’t actually own a legendary in GW2 so have never used one but I still think they suck and here is why.

1) It’s grindy, complex and frigging expensive to make one. I just haven’t the time or the money to do it so owning such a weapon (and armour should it ever be added) will be out of my reach. Given that the next level down, Ascended, seems to be just as much of a ballache to craft it looks like my gear progression in GW2 stops at Exotic and this strikes me as a damn shame.

2) They are as ugly as hell. Jebus H Pressley but the GW2 devs like to design some tacky, spiky shit. True, this is purely subjective but the fact remains there are almost no legendary weapons I’d want to be seen with anyway. Hell, look at Orcrist from The Hobbit, it doesn’t look like they were bought in a Blackpool £1 shop does it? Here, let me demonstrate.

Orcrist - how lovely, almost as if created by talented craftspeople/elves.

Orcrist – how lovely, almost as if created by talented craftspeople/elves.

A fugly sword bought from a cheap kid's toys shop and made with no love or care.

A fugly sword bought from a cheap kid’s toys shop for £1.99.

Some weird looking legendary sword from GW2 - it makes my eyes sad.

Some weird looking legendary sword from GW2 that makes my eyes sad.

So given that I will never be able to get a legendary weapon in GW2 and if I ever did I’d never want to be seen with one, why am I moaning about it in this post, beyond something to post & moan about I mean? Well just because I don’t want to be seen with a legendary weapon that looks like it was made by my seven year old and coloured in by my 4 year old doesn’t mean I don’t want a legendary weapon. Let me explain something about the way I play my games, from SL to LOTRO to GW2.

I carefully design the look of my characters. Now this may come as a little bit of a shock to some of you, but I think long-term readers and old friends who know me well and have played along side me in SL will know that I always find a look and then I stick to it. HeadBurro Antfarm went through a few trials before I hit on the half-gazelle skin in urban clothing and ethnic jewellery. Hell, just finding that backpack was a huge undertaking that I still remember fondly. In LOTRO I dressed all my guys in what I considered to be appropriate gear – the hobbits in Bounder’s garb, the human warrior in armour but with a backpack fit for the scholar he was, the dwarf and elf in similarly suitable ethnic & profession gear. None of them have been showy or ostentatious, none have gone in for garish colours or effects, weapons have been suitable for the lore & professions, armour has been muted and, as far as possible, realistic in nature.

And then I come to GW2. Oh boy. Someone in Arenanet has a spike fetish. Someone likes huge shoulderpads. Someone dreams of bling. Just look at this unholy monstrosity!

Jesus. H. Christ.

Jesus. H. Christ.

Who in the name of all that is holy would wear that? It would be fuck all use in a fight and if she as much as coughed her tits would pop out. And how is she going to get in to any tavern with that stupid hat on and those mahoooosive shoulder… things strapped to her? And curly toes? Jesus.

Look, I can live in a world where this shit exists but is it too much to ask for some of the armour and weapons at the top of the tree not to look like the vomit pattern of a caffeine & red bull riddled mentalist?

Oh, what’s that you say? There’s a Transmutation system? I can give this amazing stuff the look of my boring looking armour and we are all happy? Hardly. That costs money in GW2 and at about a quid a pop which could make transmuting all your armour and weapons cost you upwards of ten British pounds every time you upgrade them en masse. Call me odd if you like but the thought of paying multiples of monies just to keep the look of my character the same somehow doesn’t appeal.

Now my understanding, without ever having owned or used one, is that these legendary weapons are not a huge stat boost. Arenanet, wisely in my opinion, veers away from sudden and huge jumps in the power of gear and instead makes the changes small but relies on the ‘improved’ looks they design to entice players in for the bigger, brighter shiny. As I think we have discovered this won’t work on me and given that the power uppage is small why do I want one?

Because I do. Because it’s a game genre about, among other things, continually improving your gear.Part of the fantasy (and scifi and spy and etc…) genre is the finding of the bigger, better weapon and playing an MMO RPG should be no different. I’m not dashing all over Tyria helping people out for the good of my health you know, I want a reward. Several rewards. I want a legendary weapon. I just don’t want the ones Arenanet are offering.

So what is the answer? What is it I want? Well dear reader, I’ll tell you that in another post soon…

 
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Posted by on 24 April, 2014 in Fun, Games, Guild Wars 2, LOTRO

 

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Life in Tyria: Big changes are a-coming, starting with traits…

In mid-April Arenanet are releasing their first ever feature only update (I was away for so long I hadn’t realised that they were releasing feature changes along with living story updates) and it’s looking like it’s like it’s going to be huge!

There is a post from Arenanet all about the first changes which are going to overhaul the whole traits system but I really liked the video from Wooden Potatoes which explains in a lot more depth why this is important and how game play might change. I’m looking forward to it but if you are playing GW2, what do you think?

 

 
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Posted by on 21 March, 2014 in Fun, Games, Guild Wars 2

 

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A funny thing happened to me after writing about the funny thing that happened to me on the way to the camp yesterday…

With a title like that you just know this post is going to be a doozy, right? Well buckle in because I have a loooot of humble pie to eat. Oh, and spoilers ahead so you’ve been warned.

After having a right old pop at the final Scarlet Briar fight in Guild Wars 2, I was listening to the rather excellent Guild Wars Reporter podcast (part of the always excellent MMO Reporter podcast family) and heard the two presenters talking about a ‘secret backdoor’ to the final fight. My ears pricked up. It seems that there is a special teleporter that you can enter only if you are wearing the backpack you have to make with pieces found during the LA invasion event. Once you enter it you are taken to the very final instance bypassing the messy zerg-fest fight with the holograms. The instance is single player only and the same for everyone regardless of their route to it so it means that even if, like me, you were struggling to even get to the hologram fight let alone past it there is a route to the end that is totally do-able and gives you the same ending as everyone else. I bloody love this idea! Nice one Arenanet!

I built the basic backpack (cosmetically the best version in my opinion, the more advanced versions have the ugly leg/wing things that I hate) in the mystic forge using the help and guidance of the guild. We fought and I killed her in a pretty easy fashion, which I liked as the battles with the Champions and Knights in LA had been testing enough, and I was rewarded with a very cool cut scene of the next dragon waking up.

And then I was back in  LA with a new tag and a warm sense of closure. As an after thought I decided to tackle another Knight nearby for one last zergy fun fight and see if it dropped any sweet loot. Only thing is that when we killed the bugger all three attunement circles opened and before I knew what I was doing I was in the hologram fight again only this time we won and I was back in the very same easy finishing fight with Scarlet! After complaining I couldn’t do it I managed to do it twice on the run! And I done it twice again today! The hologram fight is actually quite easy, well, not easy but not as complicated as I first thought and a whole heap more fun.

So the lesson here is don’t blog in a bad mood. Somehow I don’t think this is a lesson I’m going to learn in a hurry ;D

Oh, no update on the RP guild yet. I’ll have to contact them. Expect an update. Maybe in character :-D

 
 

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A funny thing happened to me on the way to the camp…

As I’ve mentioned I’ve restarted my Guild Wars 2 game playing and although I’m enjoying it I’m still left with that weird, empty feeling afterwards. There are several reasons for this, not all of which I can adequately express despite several hours in the last few days of quite serious introspection. What it boils down to seems to be a feeling of disconnection from the game brought about by an unsatisfactory social play model and the inability of the game to tailor an experience for me to lose myself in. I feel it is only fair to say this is not unique to GW2 for me but so far all MMOs such as LOTRO, Star Trek and even Second Life have shared this exact same issue. I plan to write more on this but I’m still trying to organise my thoughts and feelings into a coherent body that I can lay out for inspection but before I do I just wanted to share with you an experience from last night that made my soul sing with the sweet possibility of a solution.

I logged into GW2 and rezzed where I had left off, in Lion’s Arch in the second phase of the invasion storyline. It’s fun but unless you are with a zerg you are screwed. The previous night I reached near the end and fought the Prime Hologram that is somewhere just before the final fight with Scarlet Briar but we (the zerg) fluffed it and poof! I was back on Terra Firma with no more clue of how I got there than I did of how I got into the hologram fight or what the bloody hell I was doing for 99% of it. I was, it’s fair to say, despondent. My time is limited and to find myself so close to the end, whether by accident or design, and then plopped right back at the start felt like a total waste of my evening. Worse, it made me want to give up on the content because I could see no hope of ever getting to the end of it again. I left Lion’s Arch and headed for the old refugee camps to see if I could trade in the guff I had uncovered from the city (in itself another sticky point as I was unable to get an achievement in time due to being a solo player and now I’m stuck with a permanent 80% record despite my best efforts – argh!) only to find the bloody vendors have now gone!

I was, as you can imagine, more than a little hacked off. What is the point in playing if I can’t take part in any but the most trivial of content? Why carry on at all if all I can ever hope to be is a dull foot soldier lobbing in grenades from the side-lines and never getting to the end of the battle? What, I wondered, was the point of playing the game at all?

It was at this point I noticed some players walking. In MMOs this is unheard of except for role-players. I stopped dead, realising I’d just run directly into one of them and our bodies were now clipped together. If this was an RPer then this is just the sort of thoughtless action that would piss them off and I quickly disengaged and backed off. Sure enough the group, which all sported the same guild tag, began to talk to each other. Out loud. Without using LOLZ. Jesus! they *were* RPers! I set my guy to walking speed, found a seat by the camp fire and sat right down to watch.

gw886

The story began to unfold in front of me, each player using a mixture of IC & OOC chat to drive the tale on. After a while I began to join in and rather than getting a private message to butt out they actually let me join in. It was all very tentative, me wondering if I was going to fut my size nines in it and they no doubt wondering if I was about to take the piss or do something to ruin their carefully nurtured sense of immersion. Neither party was, I think I’m justified in saying, disappointed in the behaviour of the other – I tried my best to fit in and not be a cock whilst they certainly didn’t come over as elitist jerks and they were very welcoming. In fact so much so that I ended up asking if I could join their guild. I have no idea what came over me but I just decided that nothing ventured nothing gained – the logical outcome of me not asking would be the removal of the game from my machine in a few weeks so I asked. And they said yes! Well, a qualified yes. I will have to have an interview with them to see if I fit in, but that’s fair enough. If we both like each other then maybe this is the start of a new renaissance* on my gaming. Maybe, after all I have tried this before in SL but never found an RP community I really liked. Maybe in Tyria I will. I’m willing to try if they are :)

gw894

 

 

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What a Burro’s playing – March 2014 update

It’s been a few months since I last wrote one of these posts but the last couple of weeks have seen a surprising change in my gaming that has awoken an old worry of mine that I’m going to poke at again and see if I can’t answer it once and for all in my next post (spoilers: I don’t think I can).

Right now:

Guild Wars 2: As amazing as it seems, I’ve become slightly, but only slightly, addicted to this again. I only really got into it after I agreed to download it again for my son who, like me, has grown a little bored of nothing but Minecraft to play. True I have also had Left 4 Dead, but that’s a little on the mature side for him so I re-installed GW2 and watched him play for a bit and suddenly I felt the old familiar urge to run about brutally solving the often minor issues of total strangers for pretty much worthless rewards and BANG! I was hooked again. This re-start coincidentally happened to coincide with the total destruction of Lion’s Arch and man alive was that fun! True it’s a zerg-fest but I don’t mind zerging too much – at least I can hide my incompetence in the crowd :-D

Recently:

MCPE: Update 0.8.0 was great! Minecarts were added along with some nice farming changes & graphical updates and the whole thing felt brilliantly fresh and fun again. I had a blast in Termite Canyon and really only stopped because I played the arse out of it. I’m waiting for 0.9,0 which will, if the tweets coming out of Mojang are right, be another great update that adds even more fun. We are while off Realms yet I think and that’s a shame because that’s exactly what I’d need to make this my ‘go to’ game again

Pioneer Spacesim: In my desperation to play Elite Dangerous I downloaded this free Elite Frontier mod and tried it out with my new Hotas X flight stick & throttle. The results were, to say the least, underwhelming and I shan’t be playing it again. Ever.

Left 4 Dead 2: Ahhhhh, what can I say about this game that I haven’t already said. It’s just amazing fun. I’m not as good as I was 5 years ago when I could do the levels on Expert (with the right team, of course) but I can hold my own in Advanced even with a basic PUG. Cold Stream is still a bloody nightmare though ;-D

Past:

Second Life: Nope. I didn’t even make it back for the memorial of my mate Os. I thought I would but missed it and then found, whilst sad I missed seeing Sal, Ilia, Enjah, Holo, Mari, Tak and my other friends that I was relived I didn’t have to struggle with the experience of logging in, lagging out and seeing nothing but grey blocks. Lately (by which I mean the last couple of days or so) I have found myself missing this world a little but I don’t think it’s been enough of a pull to tempt me back. Not yet, anyway.

LOTRO: It must be the GW2 effect but I’ve been missing this world too. Not enough to actually go back into the nasty grind-fest that it is, but still missing it a little. Maybe one day someone will make a less grindy, more explorable Middle Earth and then I can finally be the Gondorian explorer I’ve always wanted to be.

Survivalcraft: Christ no! No way! The last few updates have moved further and further away from fun game play and more into the realms of boring twaddle. There is now a bow you have to load each time to fire by dragging an arrow from your inventory to the bow. This is a game with limited inventory space, non-stacking arrows and a ranged combat system that is, in a word, shit. My life is too short too waste it on non-fun things. 

Borderlands 2: This is a strange one. I just stopped. Don’t really know why. I just stopped and I don’t think I even noticed. I do that a lot with long story driven games. Thief (all of them). Walking Dead. LA Noire. Never finished any of them. What a waste.

Ingress: Nah, I’ve totally lost the plot here. I’m not a social gamer and you reallllly need to be for this to work. Oh, and I need the app space too much :)

Carmageddon: Not even the boy is playing this one now – it’s ok but just limited.

Future:

Elite Dangerous: Still the big dawg on the horizon, I’m looking forward to this more and more with each Alpha update I watch on youtube. It just looks amazing! The flight is smooth, the combat challenging, the visuals drop dead gorgeous. Oh man this is the game I want right now! This is the game I’d turn the shed into a cockpit for and end up on the local news in the “And finally…” humorous nutjob section.

What are you playing right now? let me know in the comments below.

 

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Elite Dangerous: And the obsession begins…

It’s been a slow build up, but I’m now officially knee-deep in an obsessive relationship with Elite: Dangerous.

I don’t know if I’ve written about this before, but I have a repeating pattern when it come to games that stretches all the way back to the first computer games I played in the 80s. I become obsessed by them. Not by playing them, you understand, although that does come later on for some games, but rather by the anticipation of playing them. Once I fall for the premiss of a game I can’t get it out of my head. Every waking moment is governed by thoughts of it, dreams become haunted by it, conversations hijacked by it, family & friends bored with it.

Now in the dim and distant past I had to work hard to desperately try and sate this ultimately insatiable beast but, as with many things, the internet has made this so much easier, providing me with podcasts, previews, developer dairies, youtube footage and even, if I’m really desperate, forums (shudder). And, dear reader, it is in precisely this state you now find me in relation to Frontier Developments upcoming release of the much anticipated Elite 4, or Elite Dangerous (I still hate that bloody name! It’s meaningless! Elite Forever would have been far better, or Elite Eternal, but not Elite Dangerous!).

Ever since they released the Capital Shop Battle video I knew the beast inside was going to rise again but it really wasn’t until I caught up on the podcasts and youtube videos covering the first Alpha release that I felt it wake up and sharpen its claws – thank Cthulhu I didn’t do this until after the Xmas and New Year break otherwise the good lady Antfarm would have divorced me!

So, here I am, eating, sleeping, dreaming ED and do you know what? I bloody love it! If only the games I become obsessed about could live up to and match the perfect image I create for them. Most don’t but I have a sneaky feeling that ED may come the closest so far :-D

 
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Posted by on 4 February, 2014 in Elite, Fun, Games

 

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MCPE & SC: A Tale of Two (well, Three) Updates

It’s been a bumper week for fans of mobile block world games as the Behemoth that is Minecraft Pocket Edition released its much anticipated 0.8.0 update whilst Kaalus dropped both his 1.23 & 1.24 updates for Survivalcraft. On the surface both had certain similarities, but despite all the work and effort that has gone into these updates I find myself only playing one of the games. Let me explain…

Minecraft 0.8.0 saw the addition of big ticket items such as minecarts and rails meaning that, at long last, there was a reason to mine redstone because without it you couldn’t make the powered rails that make MC’s minecarts so much fun. This alone would have been a huge deal in an update, but 0.8.0 is crammed with other additions as Mojang slowly move the mobile version of their game further down the road to parity with their desktop or console versions. True this will take some time, not just for them to do but for mobile platforms to become truly powerful enough, but they have a roadmap and they are doing their best to stick to it.

Minecarts aside, Mojang also pulled some cool tricks out of the bag. They added breedable animals meaning that overnight farming became a serious option in the game rather than the luck-of-the-spawn it had been before. They added new crops too (pumpkins, potatoes, carrots & beetroot to be precise) further enhancing the farming options, but they didn’t stop there. They upped the draw distance to allow you to see pretty much all of the world as long as you have a powerful enough device, my 1st Gen Nexus 7  struggles a little with the maximum setting but runs smooth one notch down and the difference is wonderful – the horrible fog has gone!

Meanwhile, over in Survicvalcraft, Kaalus managed to squeeze two updates out in the time it took Mojang to release 0.8.0, but boy did he pack a heap in! A massive revamp of the electricity system, a huge draw distance upgrade (the maximum setting of which does not make my N7 stutter at all), lots of new animals, and a new weapon, namely the bow.

But I said at the start of this post that I was only playing one of these games, so which? You can stop holding your breath now, it’s MCPE. The Survivalcraft updates have left me cold since about 1.20 and the latest one is no different. 1.24 adds yet more bloody animals and a weapon that’s simply not fun to use. This is my biggest problem with Survivalcraft now, each update simply adds more of the same and the same is always po-faced and dull. I don’t want a bow I have to load manually and then practice like crazy to use effectively, I want a shotgun with string! I don’t want a tiger to add to the same landscapes as the lion, wolves, bears, coyotes, and whatever else Kaalus can model and shove in, I want pigs that pop babies out when fed!

Y’see, complain as we might about Mojang’s release schedule whilst sat the same time heaping praise upon Kaalus for popping something out every six weeks, the simple fact is Mojang give us fun stuff whilst Kaalus gives us the gaming equivalent of a 2am Open University programme on TV; worthy but dull.

In the week that 0.8.0 has been out for MCPE I have built three farms, two more monster-zones and retro-fitted a minecart system to my main deep mine shaft. In roughly the same time in Survivalcraft I have watched the bow work on youtube and decided not to play it again. Hell, I haven’t even downloaded the latest patch and that is a baaaaad sign for any game.

It pains me to say it, it honestly does, but what I thought might happen is now occurring; Mojang are finally making their game more like the PC version and giving players what they want, all the fun of MC on their phones and tablets. In doing so, MCPE will always bee seen as the leader of the block world pack and games like SC will be niche attractions, well-done and clever, but niche all the same.

 
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Posted by on 19 December, 2013 in Fun, Games, MCPE, Minecraft, Survival Craft

 

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Strolling through Sword & Sworcery… I seem to have woken a demon…

I journeyed through the giant Head Of Sal…

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Where I accidentally released a demon…

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And am being hunted by a monstrous wolf-beast…

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Oh bugger.

 
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Posted by on 1 September, 2013 in Fun, Games

 

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