It’s been a few weeks since the stress test for GW2 broke my heart and in that time it seems I haven’t been the only one busy – indeed Arenanet seem to have done a bang up job of listening to user feedback (a revolutionary concept, I know!) and, as their blog post shows, implemented a crap ton of improvements to the game.
Lots of the improvements sound good (the clearer hit visuals, for example) but you’ll be unsurprised to hear that what has poked my python so much is the key binding changes! I first noticed this on the PCGamer 2 hour long (!) stream, which I in turn found out about from the always excellent Tales of Tyria, but it seems that not only have Arenanet listened to the player requests for modifier keys to be implemented (i.e. shift+ or ctrl+, etc.) but it seems they have also listened to me personally (honest!) and allowed two key bindings per action! This means I can not only have a greater ranger of keys in use, but I can bind simple actions such as movement to obvious keys such as the arrows so my wee lad can join in as well, something he has done with both LOTRO & GW1 but sadly couldn’t in GW2.
Now if only my shoulder gets better by Friday (I’m currently in a smidge of pain and tranqed up on Tramadol) *and* my new mouse & keypad layout works then I may just be one bloody happy bunny by Monday! Beyond that I just need to make sure I don’t burn out exploring the same areas again and again *or* eat into too much content thereby ruining the final game, something I know Brian from Contains Moderate Peril & MMOAsylum is also concerned about.
Whatever happens, it’s going to be a fun weekend